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Support / Vertices order when adding triangles.
« on: January 06, 2017, 06:46:35 pm »
What is the order in which the vertices are sorted to the object3d when using addTriangles?
For example, if I addTriangle(vertex1, vertex2, vertex3), will the vertices be stored in the mesh in the order vertex1, vertex2, vertex3? Is there some logic to it or is it case-by-case?
For example, if I addTriangle(vertex1, vertex2, vertex3), will the vertices be stored in the mesh in the order vertex1, vertex2, vertex3? Is there some logic to it or is it case-by-case?