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Topics - bgilb

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1
Support / Canvas inside Panel in Swing
« on: May 10, 2010, 03:02:08 am »
I'm trying to build a map editor, and was trying to find an elegant solution to intergrating the Canvas inside Swing. My crappy attempt resulted in failure. Any help on this? I couldn't really find anything in the wiki or forums.

2
Support / Tutorials!
« on: April 07, 2005, 12:13:09 am »
Any chance someone can make a short tutorial on the workings of object matrices, camera matrices, and how to properly do all types of rotations and translations. Maybe then we can build on this and make a complete tutorial set

3
Support / Engine Limitations?
« on: January 17, 2005, 09:35:54 pm »
Im wondering why the maxtriangles for a Object3D exists, because it leaves me second guessing and having to use the max amount of triangles possible ( its somethign like 33,000 ) this seems like alot but im trying to make maps 512x512 tiles big. Now im not stupid and each tile isn't its own object3d.. instead i made each texture a object3d. Now is there anyway around this to allow me to have Much larger maps? the current limit only allows me 128x128 maps ( and at still very good FPS and such )

4
Support / Texture not showing up.
« on: January 14, 2005, 03:29:28 am »
It could be a uv problem, im not sure but basically all i did was created my texturemanager, loaded a texture, applied it to a object and then called recreateTextureCoords(), in wireframe i can see that the polygons are still there. as soon as i switch back to textured mode theres nothing there.. and it does load the file im sure

some code:

Code: [Select]

                                Texture tex=new Texture("grass.jpg");
                     texMan.addTexture("base", tex);
cube = new Object3D(4);
setupMap(); // adds polys to the cube mesh
cube.setTexture("base");
cube.recreateTextureCoords();
theWorld.addObject(cube);

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