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Projects / Source codes of my projects
« on: May 29, 2014, 04:40:09 pm »
Because I am no longer working on my projects, I offer source code. If anybody want it, just let me know. But keep in mind, I started programming by these projects, code is not perfect
Physics example
It is port of desktop example + some manipulation with objects by touching them, controlled camera (zoom, height and rotation around point) and throwing spheres.
Sources are already published in Physics example topic
Game for Android
I have no hundreds more hours to complete this game. It should be some first person shooter or puzzle game. There is a lot of interesting code like shadow mapping, depth of field, motion blur, blur, distortion effects, pixel lighting (point, directional, spot), normal and parallax mapping... There is also my own implementation of GUI with buttons, labels, lists, groups, switches,... Method for loading maps from XML files.... Unfinished map editor with supports only lights and particle emitters. There is also dynamic water based of modify height of vertices. Objects that can interact by touching them (buttons, valves, levers, displays)... Maybe, Egon will find some time and implement graphics features into jPCT or someone creates extension
You can find short demonstration of older version on youtube http://youtu.be/e0BFkRQChCk
And topic My game for Android
DeadZombie
Next of my uncompleted games. There is simple pixel point lighting, particle effects, grain (vertex manipulation) and implementation of raft's bones.
Physics example
It is port of desktop example + some manipulation with objects by touching them, controlled camera (zoom, height and rotation around point) and throwing spheres.
Sources are already published in Physics example topic
Game for Android
I have no hundreds more hours to complete this game. It should be some first person shooter or puzzle game. There is a lot of interesting code like shadow mapping, depth of field, motion blur, blur, distortion effects, pixel lighting (point, directional, spot), normal and parallax mapping... There is also my own implementation of GUI with buttons, labels, lists, groups, switches,... Method for loading maps from XML files.... Unfinished map editor with supports only lights and particle emitters. There is also dynamic water based of modify height of vertices. Objects that can interact by touching them (buttons, valves, levers, displays)... Maybe, Egon will find some time and implement graphics features into jPCT or someone creates extension
You can find short demonstration of older version on youtube http://youtu.be/e0BFkRQChCk
And topic My game for Android
DeadZombie
Next of my uncompleted games. There is simple pixel point lighting, particle effects, grain (vertex manipulation) and implementation of raft's bones.