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Messages - Druid012

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Support / Another Texture Problem
« on: July 07, 2006, 09:18:04 pm »
Thanks for the tip.

So here's my next question. I was wondering what programs you can use to successfully edit the map, or anything that I would want to place in the game. I was also wondering if you can place textures into a map or object within 3ds max (or another editing program) and have them appear in the game and if so, how do I do that because I'm sure you have to have the file associations and placement correct.

   Thanks a bunch
   Druid012

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Support / Another Texture Problem
« on: July 07, 2006, 05:38:51 am »
I'm completely new to your engine and am working with the FPS demo that was supplied to learn about the engine and become more proficient with it. That being said, I've run into a texture problem while coding within the FPS demo. I downloaded a free version of 3ds Max from Autodesk so that I could edit the ql.3ds environment, the basic map of the 'game'.

I imported the file into the program and did some simple edit, such as adding a sphere into the middle of the map. I then exported it as a .3ds file and placed it into the 3ds folder. Finally, I replaced the old file with this new edited one and ran the 'game'. The game loaded fine and the sphere was where it was supposed to be, the issue was that none of the textures on the entire map loaded, so I was stuck in a maze of white.

I read another post on a similar problem, and tried that solution, but to no avail. I even tried editing nothing in the 3ds file and just importing and then exporting it again, with the same result. This means that 3ds Max is somehow detaching the texturing information from the objects themselves or something to that effect. I hope that someone out there can help me, and please try to keep it simple since I am completely new at this.

    Thanx a ton,
    Druid012

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