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Support / Re: raspberry pi, orange pi, etc
« on: January 25, 2023, 11:20:20 pm »
Oh, and here's something I didn't know: lwjgl now has Vulkan bindings: https://www.lwjgl.org/.
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if (useDL || (listID != 0 && buffersCreated))
System.Console.WriteLine("Not rendering "+obj.getName() +" because useDL: "+useDL +", listID: "+listID +", buffersCreated: "+buffersCreated);
Not rendering grassB628_jPCT438 because useDL: True, listID: 0, buffersCreated: True
if (!wireFrame) {
if (vertexAlpha) {
// Actually, this doesn't matter but anyway...
cols[3] = 1;
}
System.Console.WriteLine("CompiledInstance.render(): "+obj.getName() +" about to render.");
NullReference: at Object3D.render(Boolean software, Single mx, Single my, Single scalex, Single scaley, Single divx, Single divy, Boolean mayOptimize, Int32 tc, FrameBuffer buffer)
at WorldProcessor.processInternal(FrameBuffer buffer, List`1 objectList, Portals portals, Camera camera, Boolean software, Single mx, Single my, Boolean mayOptimize, Boolean hasToSort, Int32 start, Int32 end, Single camScaleX, Single camScaleY, Boolean gl)
at WorldProcessor.process(FrameBuffer buffer, List`1 objectList, Portals portals, Camera camera, Boolean software, Single mx, Single my, Boolean mayOptimize, Boolean hasToSort, Int32 start, Int32 end, Single camScaleX, Single camScaleY, Boolean gl)
at World.renderScene(FrameBuffer buffer)
Object3D.render(): compiled. Is visList null? False
Object3D.render(): compiled. Is visList null? False
[ 8/4/2021 3:25:24 AM ] - WARNING: World.renderScene(): There's a problem with the object list not being consistent during rendering. This is often caused by concurrent modification of BR3D objects on a thread different from the rendering thread! Is camera null? False Is visList? False
WARNING: World.renderScene(): There's a problem with the object list not being consistent during rendering. This is often caused by concurrent modification of BR3D objects on a thread different from the rendering thread! Is camera null? False Is visList? False