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« on: April 15, 2013, 02:03:24 am »
Thanks for a quick response. I somehow did manage to misplace my display under a comment I made so that fixed my problem.
I also just wanted to ask one more question.
I used jpct-ae more than six months ago and imported .3ds file. I've implemented gravity along with the checkcollision and everything worked fine on my file.
I've began working on that code once again so I decided to import the new jpct-ae library. Anyway the gravity check collision doesn't work anymore (but when setting gravity to 0 I can collide with other walls), so I tried it with another 3ds file used in some jpct examples and everything works fine there. (elipsoid collision)
So I am really confused about all of this. I am sure my 3ds file is okay and the polygons are aligned properly but no matter how many floors I put the collision won't work on them, while on this other map it works flawlessly.
Was there some change in collision listeners or model importers or am I having some other problems here related to android 4.1 and above.