Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - thomasb

Pages: [1]
1
Support / Re: Compiling .ser & Reloading full Scene
« on: October 07, 2013, 09:48:16 pm »
As far as I can tell, there is no Log output when loading the View for the second time. Loading the first time, it looks like this:

Code: [Select]

10-07 21:36:43.725: I/jPCT-AE(2730): Loading Texture...
10-07 21:36:43.725: I/jPCT-AE(2730): Texture loaded...131072 bytes/256*128 pixels!
10-07 21:36:43.735: I/jPCT-AE(2730): GLRenderer created with id 0 on Thread[GLThread 11,5,main]
10-07 21:36:43.735: I/jPCT-AE(2730): OpenGL vendor:     Qualcomm
10-07 21:36:43.745: I/jPCT-AE(2730): OpenGL renderer:   Adreno 200
10-07 21:36:43.745: I/jPCT-AE(2730): OpenGL version:    OpenGL ES-CM 1.1
10-07 21:36:43.745: I/jPCT-AE(2730): OpenGL renderer initialized (using 2 texture stages)
10-07 21:36:43.755: I/dalvikvm(2730): Total arena pages for JIT: 11
10-07 21:36:43.775: I/jPCT-AE(2730): Allocating native memory for 8*8 texture(true/false/false/false/): 256 bytes!
10-07 21:36:43.775: I/jPCT-AE(2730): New texture's id is: 1
10-07 21:36:43.785: I/jPCT-AE(2730): New texture uploaded: com.threed.jpct.Texture@405ee1c0 in thread Thread[GLThread 11,5,main]
10-07 21:36:43.785: I/jPCT-AE(2730): Creating buffers...
10-07 21:36:43.795: I/jPCT-AE(2730): VBO created for object 'object2'
10-07 21:36:43.915: I/jPCT-AE(2730): Creating buffers...
10-07 21:36:43.915: I/jPCT-AE(2730): VBO created for object 'object2'
10-07 21:36:43.915: I/jPCT-AE(2730): Creating buffers...
10-07 21:36:43.915: I/jPCT-AE(2730): VBO created for object 'object19'
10-07 21:36:43.925: I/jPCT-AE(2730): Creating buffers...
10-07 21:36:43.925: I/jPCT-AE(2730): VBO created for object 'object19'
10-07 21:36:43.925: I/jPCT-AE(2730): Allocating native memory for 8*8 texture(true/false/false/false/): 256 bytes!
10-07 21:36:43.925: I/jPCT-AE(2730): New texture's id is: 2
10-07 21:36:43.925: I/jPCT-AE(2730): New texture uploaded: com.threed.jpct.Texture@406cf640 in thread Thread[GLThread 11,5,main]
10-07 21:36:43.925: I/jPCT-AE(2730): Creating buffers...
10-07 21:36:43.925: I/jPCT-AE(2730): VBO created for object 'object5'
10-07 21:36:43.935: I/jPCT-AE(2730): Creating buffers...
10-07 21:36:43.935: I/jPCT-AE(2730): VBO created for object 'object6'
10-07 21:36:43.935: I/jPCT-AE(2730): Creating buffers...
10-07 21:36:43.935: I/jPCT-AE(2730): VBO created for object 'object7'
10-07 21:36:43.935: I/jPCT-AE(2730): Creating buffers...
10-07 21:36:43.945: I/jPCT-AE(2730): VBO created for object 'object8'
10-07 21:36:43.945: I/jPCT-AE(2730): Creating buffers...
10-07 21:36:43.945: I/jPCT-AE(2730): VBO created for object 'object9'
10-07 21:36:44.015: I/jPCT-AE(2730): Creating buffers...
10-07 21:36:44.015: I/jPCT-AE(2730): VBO created for object 'object10'
10-07 21:36:44.015: I/dalvikvm(2730): Total arena pages for JIT: 12
10-07 21:36:44.015: I/jPCT-AE(2730): Creating buffers...
10-07 21:36:44.025: I/jPCT-AE(2730): VBO created for object 'object11'
10-07 21:36:44.025: I/jPCT-AE(2730): Creating buffers...
10-07 21:36:44.035: I/jPCT-AE(2730): VBO created for object 'object12'
10-07 21:36:44.035: I/jPCT-AE(2730): Creating buffers...
10-07 21:36:44.035: I/jPCT-AE(2730): VBO created for object 'object13'
10-07 21:36:44.035: I/jPCT-AE(2730): Creating buffers...
10-07 21:36:44.035: I/jPCT-AE(2730): VBO created for object 'object14'
10-07 21:36:44.045: I/jPCT-AE(2730): Creating buffers...
10-07 21:36:44.045: I/jPCT-AE(2730): VBO created for object 'object15'
10-07 21:36:44.045: I/jPCT-AE(2730): Creating buffers...
10-07 21:36:44.055: I/jPCT-AE(2730): VBO created for object 'object16'
10-07 21:36:44.055: I/jPCT-AE(2730): Creating buffers...
10-07 21:36:44.055: I/jPCT-AE(2730): VBO created for object 'object17'
10-07 21:36:44.055: I/jPCT-AE(2730): Creating buffers...
10-07 21:36:44.065: I/jPCT-AE(2730): VBO created for object 'object18'
10-07 21:36:44.065: I/jPCT-AE(2730): Creating buffers...
10-07 21:36:44.065: I/jPCT-AE(2730): VBO created for object 'object4'
10-07 21:36:44.065: I/jPCT-AE(2730): Creating buffers...
10-07 21:36:44.075: I/jPCT-AE(2730): VBO created for object 'object3'
10-07 21:36:44.075: I/jPCT-AE(2730): Creating buffers...
10-07 21:36:44.075: I/jPCT-AE(2730): VBO created for object 'object20'
10-07 21:36:44.075: I/jPCT-AE(2730): Creating buffers...
10-07 21:36:44.075: I/jPCT-AE(2730): VBO created for object 'object21'
10-07 21:36:44.085: I/jPCT-AE(2730): Creating buffers...
10-07 21:36:44.085: I/jPCT-AE(2730): VBO created for object 'object22'
10-07 21:36:44.085: I/jPCT-AE(2730): Creating buffers...
10-07 21:36:44.085: I/jPCT-AE(2730): VBO created for object 'object23'
10-07 21:36:44.085: I/jPCT-AE(2730): Creating buffers...
10-07 21:36:44.095: I/jPCT-AE(2730): VBO created for object 'object24'
10-07 21:36:44.095: I/jPCT-AE(2730): Creating buffers...
10-07 21:36:44.095: I/jPCT-AE(2730): VBO created for object 'object25'
10-07 21:36:44.095: I/jPCT-AE(2730): Creating buffers...
10-07 21:36:44.095: I/jPCT-AE(2730): VBO created for object 'object26'
10-07 21:36:44.095: I/jPCT-AE(2730): Creating buffers...
10-07 21:36:44.105: I/jPCT-AE(2730): VBO created for object 'object27'
10-07 21:36:44.105: I/jPCT-AE(2730): Creating buffers...
10-07 21:36:44.105: I/jPCT-AE(2730): VBO created for object 'object28'
10-07 21:36:44.105: I/jPCT-AE(2730): Creating buffers...
10-07 21:36:44.105: I/jPCT-AE(2730): VBO created for object 'object29'
10-07 21:36:44.115: I/jPCT-AE(2730): Creating buffers...
10-07 21:36:44.115: I/jPCT-AE(2730): VBO created for object 'object30'
10-07 21:36:44.115: I/jPCT-AE(2730): Creating buffers...
10-07 21:36:44.115: I/jPCT-AE(2730): VBO created for object 'object31'
10-07 21:36:44.115: I/jPCT-AE(2730): Creating buffers...
10-07 21:36:44.125: I/jPCT-AE(2730): VBO created for object 'object32'
10-07 21:36:44.125: I/jPCT-AE(2730): Creating buffers...
10-07 21:36:44.135: I/jPCT-AE(2730): VBO created for object 'object33'
10-07 21:36:44.135: I/jPCT-AE(2730): Creating buffers...
10-07 21:36:44.135: I/jPCT-AE(2730): VBO created for object 'object34'
10-07 21:36:44.135: I/jPCT-AE(2730): Creating buffers...
10-07 21:36:44.135: I/jPCT-AE(2730): VBO created for object 'object35'
10-07 21:36:44.145: I/jPCT-AE(2730): Allocating native memory for 256*128 texture(true/false/false/false/): 131072 bytes!
10-07 21:36:44.145: I/jPCT-AE(2730): New texture's id is: 3
10-07 21:36:44.145: I/jPCT-AE(2730): New texture uploaded: com.threed.jpct.Texture@40d63ae0 in thread Thread[GLThread 11,5,main]



The onTouchEvent method is still called though..

2
Support / Re: Compiling .ser & Reloading full Scene
« on: October 07, 2013, 08:59:30 pm »
Context stays the same and isnt lost in this specific case as I am staying within one Activity (although I can imagine additional problems arising when I pause & resume the App).

Basically I am creating the GLSurfaceView and its Renderer on startup of the App. When selected, I load the GLSurfaceView with a ViewFlipper (bringing it to the front). But that only seems to work for the initial run, for the second time and onwards I get a black screen.

3
Support / Re: Compiling .ser & Reloading full Scene
« on: October 07, 2013, 04:21:15 pm »
Thanks, compileAllObjects() works like a charm. The world and all its contents have to be loaded/initialized first though as well, which is not a problem in my case.

For the second problem: I am holding the 3d scene in a GLSurfaceView, which I am pushing to and pulling off the top of a self-built view stack. Rendering happens in an extra class. So when I push the view to the stack for the second time, all I get is a black screen.

Ive seen you mentioning the method to make as many elements of the Renderer static as possible, but couldnt find the appropriate examples. Mind giving me a hint?

Greetings

4
Support / Compiling .ser & Reloading full Scene
« on: September 21, 2013, 05:58:18 pm »
Hi there,

I am developing a little App where I load several .ser files into a 3d world. I have everything running, but still there are a few problems that I dont seem to be able to solve.

1. Compilation of .ser to "indexed fix point data" files takes very long and I dont seem to have an influence on that or on when this compilation actually happens. Correct? Loader.loadSerializedObject loads it, but doesnt compile it. I tried to get around it by adding a Progress Dialog, but I have no way of getting information on when exactly this compilation is done. I put it at the end of onSurfaceCreated but that is still way too early. Suggestions?

2. What is the best way to completely rebuild such a scene? I tried to set the renderer and the GLSurfaceView to null and reinitiate both (just like on the first initiation), but that doesnt seem to be the trick as I am getting into trouble with the Object3d files (that still seem to exist at that point?) as far as I can understand. Suggestions?

Greetings
Tom

Pages: [1]