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Messages - darkfrog

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Support / OpenGL Functionality?
« on: July 15, 2009, 03:47:58 pm »
Hey guys, I'm considering using jpct and had a couple questions about the underlying connectivity with OpenGL about what it leverages.

  • Does it automatically use PBOs for storing textures?
  • Does it default to use VBOs?
  • To run in an applet it is only required that the 240kb JAR is included? (there are no other dependencies required for software rendering)

I have been writing my own UI framework in JOGL and I would really like to be able to support software rendering and to that end I would be interested in switching to jpct if it will do everything I need without a lot of additional dependencies and hassle.

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