Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Uija

Pages: [1] 2 3 4
Support / Iniciando...
« on: November 01, 2006, 09:09:17 am »
I still cannot understand, why there are so many people out there, that enter a forum where every post is in english and post their stuff in another language. Do those people think, everyone is understanding them?
Sorry, this is 100% offtopic, but I felt like posting it.

Support / Problem generating Texture
« on: September 08, 2006, 02:33:03 pm »
This is not a direct jpct related question, as I am missing an idea, how to handle this. I am going to create a map a similar way, helge is doing it for his game. I wrote a little editor (Screenshot of basic tool) to draw those maps.
The different colors define several textures and materials (green=grass, yellow=sand, red=stone, gray=wall, blue=water). Createing A World out of it isnt a big problem, but its ugly, at those party, where textures "meet". My idea is to generate border-textures, when I see, than some different textures meet, but I am missing an idea, how to do it.
How do I get a smooth AND good looking change from one texture to another? I have spend some time on google, but I seem to miss the correct keywords to find a solution =/ So perhaps someone here can help :)

Support / problem with applet and heap space
« on: August 28, 2006, 10:49:30 am »
Code: [Select]
if(loopThread == null){
  loopThread = null;

why do you destroy an object that is null?
Copy&Paste error, or did you missed a ! there?

Support / Spam
« on: June 02, 2006, 09:19:15 am »
Yeah, I have laughed, when I saw it. Its definitly a good idea.

Support / Spam
« on: June 01, 2006, 05:55:15 pm »
well, the idea is great, but have you already looked at the names of the images? if you have to select birds and the images are called bird1-3 than its easy for tools to find this out.
There are perllibs out there, that handle the analysing of the letterimages. writing a tool that reads the html source and finds out what image to klick is hell alot easier.

Support / help!
« on: May 19, 2006, 09:14:19 am »
The end is near! End everyone with a cool 3d app will be catched up by some aliens! :P

Support / Spam
« on: May 16, 2006, 10:05:37 am »
Jupp, there are PerlPlugins already, that can analyse those images and enter the correct data.
What realy makes me wonder is: People must click those links and buy. Without customers, spammers would stop.

Projects / Technopolies
« on: May 15, 2006, 11:32:05 am »
yay, welcome back!
Very nice screenshots!

News / Driving a tank *offtopic*
« on: May 10, 2006, 04:17:29 pm »
Good to hear, that your alittle "back to business"

News / Driving a tank *offtopic*
« on: May 10, 2006, 12:27:46 pm »
Hey! Good to see you still around rolz! You browing the internet means, not everything has turned into worstcase?

Projects / Flier Match
« on: March 17, 2006, 09:37:18 am »
the problem, developing it for lan is, that the times, packages need in lan are VERY different to those over the internet.
I had a character moving over a plane, sending position and a directionvector, everytime movement changed. other clients recieved those pages from the server and displayed them. when a position an a walking vector was recieved, the clients interpolated movement until the next package was recieved. when the next one was recieved, the player was set to that position (easy way of errorcorrecetion in interpolation) and so on.
In my LAN everything worked fine. Sometimes, player jumped alittle, but that was not often enough to bother in that timeframe of development.
Than I wanted to show a friend, how it goes on with the project, so I send him the client and uploaded the serverapp onto my dedicated server connected over 100mbit to the internet. it was horror. players jumped around everytime they moved. So I needed to interpolate between my current position/vector and the new position/vector and only "reset" it, when the position is too much out of sync.
As you want to develop a shooter, you need the clients to be in sync, otherwise shooting each other would be impossible. You should build the netcode on the worst networkpossibility the client shall work with.
If you want your game run on ISDN you should develop it over ISDN or emulate it with tools.
Afaik is there a VERY good tool from Microsoft, that Xbox2 developers get, to emulate the minimal requirements for xbox games.

Projects / Technopolies
« on: February 27, 2006, 03:31:32 pm »
I am paying 50Euro a month for a server with 400gig traffic free and win2003 installed and 40euro a month for a linuxserver with the same stats.

Feedback / What does "jPCT" stand for?
« on: February 02, 2006, 04:16:56 pm »
if I remember correctly, he doesn't want to talk about it ;)

Projects / Technopolies
« on: January 27, 2006, 03:34:42 pm »
erm, alittle offtopic, but how do you manage to be 2 days ahead of me? Your titlebar sais: 2006.01.29 We here have Friday 2006-01-27 :P Wrong clock?

Projects / Technopolies
« on: January 23, 2006, 09:37:30 am »
I bought lots of tree and other naturestuff in 2 packs from here and I am quite happy with them. There are some free trees too, to test.

Pages: [1] 2 3 4