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Messages - keaukraine

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1
Support / Re: Version updates!
« on: August 19, 2011, 06:31:41 pm »
No, not really. Currently, my strategy is to let people write their own shader code for this, if they want to use it. That way, they can better adopt to the hardware/software they are using. I'm having enough trouble making the default shaders run on all devices (still no test results from Tegra 2...), which is why i don't want to add another layer of stuff that might require support from my side ATM. This may change once this ES 2.0 feature is stable and proven.
Hey, I can test it on Tegra 2 tablet!

2
Thanks for your help, would be great if somebody with Tegra GPU test the app.  :P

3
everything working now :)

Great. I can't express in words how thankful I am.
BTW, do you like wallpaper? Feel free to give some ideas for improvement.

Also, anyone with Motorola phone here?..

4
Thank you Thomas, now it seems that I've found the cause of error.

Please download updated apk http://dl.dropbox.com/u/7197208/LiveWallpaperRoseFree.apk and test it once again.

5
Support / Initialize OpenGL ES for PowerVR, need to test on device
« on: July 02, 2011, 04:37:57 pm »
Hi,
I need to test my app on phones w/ PowerVR GPUs. It works fine on my HTC Desire and other phones with Adreno GPUs but I'm getting error reports from people with PowerVR GPUs. Without LogCat logs I'm clueless about origin of errors.
My app doesn't use JPCT-AE, it uses very simple OpenGL ES 2.0 object rendering.

You can download apk file here: http://dl.dropbox.com/u/7197208/LiveWallpaperRoseFree.apk
It's a live wallpaper, not a regular application. Please set it as wallpaper and if it crashes please send me LogCat logs either by sending them to keaukraine@mail.ru or attaching them to replies in thread.
I've added additional logging to determine if GL config is chosen correctly.

Thanks in advance!

6
Support / Re: State of OpenGL ES2.0 support
« on: May 27, 2011, 09:53:33 am »
There's a fix for missing OpenGL ES 2.0 bindings. It uses NDK.

7
Support / Re: Transparent polygons sorting
« on: May 04, 2011, 08:34:31 pm »
I've tried to implement custom sorting by creating new Object3D and addTriangle() method but it appeared to be too slow.

EDIT: As I see IVertexController and GenericVertexController don't provide methods for modifying UVs of mesh. Would you kindly extend IVertexController interface to be able to modify UVs of mesh? This way it can be possible to implement transparency sorting.

8
Projects / HTC Live Wallpaper 3D
« on: May 04, 2011, 01:21:18 pm »
I've made this in collaboration with my brother in approximately 2 days:

https://market.android.com/details?id=org.androidworks.livewallpaperhtc

I just like my HTC Desire :)

9
Support / Re: Transparent polygons sorting
« on: May 04, 2011, 12:55:06 pm »
My object is a flower. Apparently I can't use additive blending for flower petals. Could you implement z-order sorting per object, triangle by triangle? All 3D engines that I've used before on PC handle transparent polygons sorting. Yes it may lead to some performance drop but in my case it's simply unusable.

10
Support / Transparent polygons sorting
« on: May 02, 2011, 09:50:05 am »
Hi,
I have an object which has only transparent triangles in it. The problem is that triangles are messed up in JPCT-AE. Does it have option for better triangle sorting algorithm? If not, please take a look at it, because I've had this problem with my previous app and had to calculate z-order manually which I can't do in current situation.

11
Support / Re: Anybody willing to do a small test?
« on: December 26, 2010, 04:01:32 pm »
Cloth simulation

HTC Desire stock 2.2

33.19 fps
Total score: 33190

12
Projects / Re: Christmas Tree Live Wallpaper
« on: December 26, 2010, 03:31:30 pm »
Thanks for good feedback :)

13
Projects / Christmas Tree Live Wallpaper
« on: December 25, 2010, 06:42:26 pm »
Christmas Tree Live Wallpaper

You can watch a video here: http://www.youtube.com/watch?v=lJtHyJDjtjM&feature=related (sorry, it is badly focused).

It is already present on the Market.

14
Support / Re: Getting error Tried to set an undefined texture as default!
« on: December 23, 2010, 08:45:07 am »
I have a Motorola Droid X if you still need a tester.
Please read personal message I've sent you.

15
Support / Re: Getting error Tried to set an undefined texture as default!
« on: December 22, 2010, 04:45:47 pm »
That's all I have:

Code: [Select]
java.lang.RuntimeException: [ 1292804064901 ] - ERROR: Tried to set an undefined texture as default!
at com.threed.jpct.Logger.log(Logger.java:159)
at com.threed.jpct.Object3D.setTexture(Object3D.java:3230)
at xxxxxx.xxx$MyRenderer.onSurfaceCreated(MainRenderer.java:421)
at xxxxxx.xxx$MyEngine$2.run(MainRenderer.java:150)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1068)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:561)
at java.lang.Thread.run(Thread.java:1102)

Most objects are deserialized with automatic texture assignment.
On some objects I do call setTexture (these are planes I create using Primitives.getPlane()).

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