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Support / Re: multiple worlds and clipping planes
« on: October 17, 2011, 12:12:06 am »
Sorry for the late reply. doing stupid overtime at work so had no time to work on my game.
And sorry for the poor screenshot but here it is:
http://www.richterdesigns.co.uk/stuff/clipping.jpg
The ground surface has a large clipping plane and the objects are in a different world with a much lower clipping plane.
The building on the left is nearby but when i move backwards, it looks like it's sinking into the surface object. (the right image)
If i put all objects into the surface world, it's all fine and visa versa if i put everything into the objects world.
And sorry for the poor screenshot but here it is:
http://www.richterdesigns.co.uk/stuff/clipping.jpg
The ground surface has a large clipping plane and the objects are in a different world with a much lower clipping plane.
The building on the left is nearby but when i move backwards, it looks like it's sinking into the surface object. (the right image)
If i put all objects into the surface world, it's all fine and visa versa if i put everything into the objects world.