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Messages - Simdanfeg

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1
Support / Re: Unsupported Texture width
« on: April 05, 2013, 01:56:01 pm »
thanks

2
Support / Unsupported Texture width
« on: April 03, 2013, 12:21:15 pm »
 :o  Previously run no problem re-run today appear Unsupported the Texture width error,Change the previous code ,use the InputStream instead of Drawable way to load the texture ,Still does not work
Code: [Select]
04-03 09:36:27.872: I/jPCT-AE(692): Loading Texture...
04-03 09:36:27.872: I/jPCT-AE(692): [ 1364981787878 ] - ERROR: Unsupported Texture width: 320
04-03 09:36:27.892: I/jPCT-AE(692): [ 1364981787898 ] - ERROR: java.lang.RuntimeException: [ 1364981787878 ] - ERROR: Unsupported Texture width: 320
04-03 09:36:27.892: I/jPCT-AE(692): at com.threed.jpct.Logger.log(Logger.java:189)
04-03 09:36:27.892: I/jPCT-AE(692): at com.threed.jpct.Texture.loadTexture(Texture.java:798)
04-03 09:36:27.892: I/jPCT-AE(692): at com.threed.jpct.Texture.loadTexture(Texture.java:771)
04-03 09:36:27.892: I/jPCT-AE(692): at com.threed.jpct.Texture.<init>(Texture.java:178)
04-03 09:36:27.892: I/jPCT-AE(692): at sim.feel.MyRenderer.loadTexture(MyRenderer.java:84)
04-03 09:36:27.892: I/jPCT-AE(692): at sim.feel.MyRenderer.onSurfaceCreated(MyRenderer.java:124)
04-03 09:36:27.892: I/jPCT-AE(692): at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1317)
04-03 09:36:27.892: I/jPCT-AE(692): at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1116)
04-03 09:36:27.952: W/dalvikvm(692): threadid=7: thread exiting with uncaught exception (group=0x4001d800)
04-03 09:36:27.984: E/AndroidRuntime(692): FATAL EXCEPTION: GLThread 8
04-03 09:36:27.984: E/AndroidRuntime(692): java.lang.RuntimeException: [ 1364981787898 ] - ERROR: java.lang.RuntimeException: [ 1364981787878 ] - ERROR: Unsupported Texture width: 320
04-03 09:36:27.984: E/AndroidRuntime(692): at com.threed.jpct.Logger.log(Logger.java:189)
04-03 09:36:27.984: E/AndroidRuntime(692): at com.threed.jpct.Texture.loadTexture(Texture.java:798)
04-03 09:36:27.984: E/AndroidRuntime(692): at com.threed.jpct.Texture.loadTexture(Texture.java:771)
04-03 09:36:27.984: E/AndroidRuntime(692): at com.threed.jpct.Texture.<init>(Texture.java:178)
04-03 09:36:27.984: E/AndroidRuntime(692): at sim.feel.MyRenderer.loadTexture(MyRenderer.java:84)
04-03 09:36:27.984: E/AndroidRuntime(692): at sim.feel.MyRenderer.onSurfaceCreated(MyRenderer.java:124)


3
Support / Re: texture
« on: May 09, 2012, 03:10:30 pm »
 ;D You are my light in the dark . thanks

4
Support / Re: texture
« on: May 09, 2012, 12:38:12 pm »
Thank you for your patience to answer, it is . How do I know whether it is  proper uv-mapping for the textures?

5
Support / Re: texture
« on: May 09, 2012, 05:33:57 am »
e.g
now i have a texture image(Multiple images in one piece) and a complex 3ds file.now i just call thing.setTexture(texture). Engine will correct it covered with texture? if not ,what can i do for it? please

6
Support / Re: texture
« on: May 08, 2012, 10:37:05 am »
EgonOlsen

        Sorry for the late reply, I want to say jpct texture mode principle. By the way, i want to write a book to introduce jpct.can i?

7
Support / texture
« on: May 07, 2012, 03:31:57 am »
Hi,Could I use the engine to one of surface texture?

8
Support / Re: some question about md2
« on: January 06, 2012, 03:46:02 am »
thanks ,EgonOlsen,i get it

9
Support / Re: some question about md2
« on: January 05, 2012, 02:56:27 pm »
 :-[ ,my english is poor,  it's possible to include these four animations in one md2? If so, how can I do it. ;D

10
Support / Re: some question about md2
« on: January 05, 2012, 02:55:45 am »
 :-[ sorry ,What I mean is this,can we Complete person stand,move,run and death in a Separate md2 file?? , if i want to achieve it , what can i do with jpct-ae, please

11
Support / some question about md2
« on: January 04, 2012, 10:20:47 am »
 ;D,I was asked this in jpct-ae md2 engine used in a variety of actions to achieve it, if I want to achieve the figure still, moving, death, how to do it ????

12
Support / Re: some question about "Collision detection"
« on: December 18, 2011, 06:53:17 am »
thanks, ;D

13
Support / Re: some question about "Collision detection"
« on: December 14, 2011, 12:39:54 pm »
Thank you for your timely response,i'll study the api to solve it

14
Support / some question about "Collision detection"
« on: December 14, 2011, 11:08:43 am »
Hi,  EgonOlsen
      A few months ago,You give me an example of a collision detection,I have read and understand
it,This example "Collision detection" is now learning,I can not understand this example of the move method,Want your help,thank you very much!

15
Support / Re: Md2 format conversion problems to the ser
« on: July 04, 2011, 10:11:58 am »
thank you , master ,i'll try tonight. ;D

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