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Support / How to rescale a object3D to a desired size.
« on: December 11, 2006, 04:59:55 pm »
I still haven't found the thread
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//fps.. like 25
int sleepTime = 1000 / fps;
long first = System.currentTimeMillis();
long second = 0;
long actualSleepTime = 0;
while (bRender) {
//do some stuff in world here
buffer.clear();
world.renderScene(buffer);
world.draw(buffer);
buffer.update();
buffer.displayGLOnly();
second = System.currentTimeMillis();
actualSleepTime = sleepTime - (second - first);
if (actualSleepTime < 0) {
actualSleepTime = 0;
}
try {
Thread.sleep(actualSleepTime);
}
catch (InterruptedException ie) {}
first=second;
}
protected Hashtable places = new Hashtable();
public void updateKoordinates()
{
SimpleVector place = part.getOrigin();
place.add(new SimpleVector(-50, -55, 80));
places.put("0001", place);
place = part.getOrigin();
place.add(new SimpleVector(-50, -55, -420));
places.put("0002", place);
place = part.getOrigin();
place.add(new SimpleVector( 50, -55, -420));
places.put("0003", place);
place = part.getOrigin();
place.add(new SimpleVector( 50, -55, 80));
places.put("0004", place);
}
public SimpleVector placePos(String placeNr)
{
System.out.println(places.get(placeNr));
return (SimpleVector)places.get(placeNr);
}
Part1.setOrigin(origin);
Part2.setOrigin(origin);
Part3.setOrigin(origin);
Part1.addChild(Part2);
Part2.addChild(Part3);
world.addObject(Part1);
world.addObject(Part2);
world.addObject(Part3);
Part2.translate(1,0,0)
O1.translate(1,0,0