46
Support / Texture Coordinates
« on: June 16, 2016, 06:38:44 am »
I'm creating my very own JSON-serialized 3d format, for use with Bones. It will come straight out of 3ds max via a MaxScript I'm developing (Python script for Blender to follow). In point of fact, it's almost ready, save for the fact that I don't yet understand how to create a SkinData object (question to be posted on the Bones board and I do already have a SkeletonPose object filled) and the little texture issue that I'm having. I'm creating the Object3D's (non-skinned objects will also be supported in my format) texture coordinates with the following line. And the result is visible in the image that follows (mostly correct save for minor issues). I suspect it's a rounding issue. What do you think, Egon?
Code: [Select]
anObject.addTriangle(vector1, uv1.get(0), -(uv1.get(1)-1f), vector2, uv2.get(0), -(uv2.get(1)-1f), vector3, uv3.get(0), -(uv3.get(1)-1f));