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Messages - hytparadisee

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Feedback / Re: Noticed something interesting
« on: June 20, 2007, 11:44:43 am »
lol no wonder NullPointerException works! just keep it on, just curious.

Feedback / Noticed something interesting
« on: June 20, 2007, 11:33:21 am »
If your message contains words like exceptions (i.e. Array_Index_Out_Of_Bounds_Exception), they will be converted to "...ception". For security reason?

Support / How to use the int[] version of FrameBuffer.blit()
« on: June 20, 2007, 08:56:48 am »
I need a short example, because all my attempts end up with either an array out of bounds exception or a "Blitting region out of bounds" Error

Feedback / Re: I experienced an extremely wierd network problem.
« on: June 19, 2007, 05:17:54 am »
Yeah it only happens in udp. And it only happens to the DSL/ISDN dial up connection, I verified it with broadband and it is ok. I haven't checked the telephone line dial up though.

Feedback / I experienced an extremely wierd network problem.
« on: June 15, 2007, 06:09:51 pm »
My server is on the public internet (so incoming connections should not be a problem.) I use UDP as my protocol. Two clients, one NATed behind a router, the other one doesn't use router but use ADSL dial up. Both clients have firewall turned off. When sending packets to the server, the strangest thing happened. The one NATed can send and receive from the server, but the one exposed to the public cannot.

You may think that it's the problem of firewall still. But let me tell you the much stranger thing. The second client, if wanted to connect, must enable "Internet Connection Sharing" from Control Panel, by that way it works. But as you know, I cannot call each and every one to manually open that because that will give a lot of troubles.

After searching through the notes all i can know is that when "Internet Connection Sharing" enabled, the IP of that computer turned from a end node to a router ip (i.e., by that way the server and this client can work.

Anyone have any experience about it? This problem never happens on Mac i think.

Or in general does anyone have any experience with UDP programming? I don't need the fancy p2p architecture, I can't even make the client-server architecture work. There are always more or less 1 type of computers that cannot interact with the server.

Support / Re: Make a complete clone of an Object3D
« on: June 15, 2007, 05:18:20 am »
Arrrgghh. What a misconception i've made.

LOL, i mixed up the Object3D.translate() with the Node.setLocalTranslation() in jME. Object3D.translate() is actually doing the offset right?

Support / Re: Make a complete clone of an Object3D
« on: June 15, 2007, 04:47:57 am »
Thanks, the cloning works. But it doesn't seem to reset the location/orientation of the object. I know that's not required. Just want to ask how to properly reset the translation/origin/orientation of a cloned object.

Support / Re: Help me inspect this model
« on: June 15, 2007, 03:52:18 am »
I see. Thanks ;D

Support / Make a complete clone of an Object3D
« on: June 14, 2007, 08:39:02 pm »
Is it possible to clone an Object3D that is fully independent from the source object (don't share mesh etc.)? I want it cloned to the extent that it looks like loading the object twice from the model file?

Support / Help me inspect this model
« on: June 14, 2007, 03:09:26 pm »
I get a lot of warnings about this

"WARNING: Texture coordinates are not within the allowed range (0f-1f)"

Although the model was loaded correctly, and the textures are applied correctly as well. But i don't know what i have done wrong.

The workflow is as follows.

1. I model in 3Ds max. After that
2. I import it using MilkShape
3. I do my texturing and animating in milkshape
4. I export it to md2 using milkshape

I put my model for download at the following link. If you are helpful, inspect this model on what I have done wrong here.

The included file contains the exported .md2, exported .ms3d, the skin and the .qc file. All in one.

Thanks, that one works. So in the end, it's just a warning.

Yeah, that's my mistake, i applied the textures after calling world.buildAllObjects().

Accompanying shots:

I have to admit, both are *cool* :P, and it's only 320 polys

::) in AWTGLCanvas mode. This is mapped correctly.

::) This one messed up (in s/w mode)

But it's just a warning, the coordinates will be added anyway.

Hey Egon, just let you know that my problematic model works well in openGL model, even if the textures are wrong, they still displayed correctly. The true problem is with software mode. When in software mode, the textures are all messed up.

Alright thanks, the model can be loaded. I thought the application hangs but that's not jpct's problem, it's actually netbeans' problem ;D. But im still not sure about the textures i will check them out later.

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