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Messages - Wolf17

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  I would Like it . But the problem is that , It is quite incomplete . As I said , it is very crude and I dont want to circulate a buggy tool . But I do need some feedbacks and suggestions . For now  , a special sticky topic  where I would post some instructions with a download link would be enough . I am attaching a tutorial and the tiny script .

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 I "Think" I have solved my problem (Still not confident).
But can I upload this somewhere for anyone interested so that they can test and report bugs ? I want the script to be available for general download  . It is extremely crude(as i just modified already existing export .txt  script ) and just "works" (seems to be!) . I need code contributors , bug reporting and suggestions .
What it currently does is it writes a text file which is readable in jbrush-ae library.
What can you do -
1. Edit,place,rotate the mesh in blender .
2. Uses Diffuse color to set additional color.
3. Set transparency level.
4. Set object Texture in from Texture slot.
5. Upload scene in jbrush and edit more (settings like collision ,pointlights) and also serialize models.

blender img-

phone screenshot-

2nd img
edit : here in img 2 ... the 2 models are exported as it is from bleder and you can see how the position of objects are altered..........

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  I am making a blender script which exports a text file which is readable in jbrush ,which I can load in android. But I am bit confused because of wrong positioning of objects in exported scene files.
for example -- I have 2 3d objects in blender and set both of their positions to different co-ords and export them  . But when I load them in jbrush/device , and set both their  translation to (0,0,0), then I want that both objects should coincide . But they are not coinciding  >:(. I want some suggestions to correct my code for positioning  of objects please help!  :-[
 screenshots- 1st is the blender pic
                       2nd is jbrush  pic

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Projects / Re: My game for Android
« on: November 15, 2013, 06:53:45 am »
This behavior I never met. Which device do you has?
It is old sony wt19i ....adreno 205 gpu,1ghz single core processor.

Support / Re: Texture Jitter/moving?
« on: November 14, 2013, 04:47:18 am »
Maybe disabling mipmapping for textures should do the trick.

Projects / Re: My game for Android
« on: November 12, 2013, 01:59:27 pm »
 Re downloading fails everytime when I try to do it. I still could not make it run on my device . I only got a black screen with time at upper right corner. Maybe my old device is not supported?(I am using the filedata u provided in above link.)

Projects / Re: My game for Android
« on: November 11, 2013, 06:14:00 pm »

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Projects / Re: My game for Android
« on: November 11, 2013, 05:58:37 pm »
  Hi Thomas!

I got some errors .....
error : couldn't read file from InputStream
         ......couldn't load text files
          ......Drawing thread terminated

Its very lengthy..... did I installld it wrong?

Are you discontinuing this project?  :(
You can even make a mystery/escape game with some great sci-fi story ! It looks great from the screenshots!

Support / Re: About Pixelated Texture Display.
« on: November 05, 2013, 05:09:08 am »
 YES! It is working! ;D


But I have noticed that disabling filter in emulator does not have any effect . It works on my both hardwares . But would it happen in some other real  devices (Which I won't be able  test)? I mean what factors determine the bilinear filtering such that it may be different  across various hardwares?

Support / Re: About Pixelated Texture Display.
« on: November 04, 2013, 07:21:35 pm »
 O.K I got it! Sorry for stupid posting :P !  Just saw the docs and learned to disable bilinear filtering!

Edit: Oh  no ! I tried to disable the filtering ! But it is not working !

Support / About Pixelated Texture Display.
« on: November 04, 2013, 05:04:36 pm »
    I have a pixelated texture(low res 16X16) applied to a cube . But it does not appear  pixelated  . Is there something I can do ?

Support / Re: Need help getting started
« on: October 15, 2013, 12:43:06 pm »
 Check this link -
Maybe that would fix it!

With newer versions of the SDK, you can run ES 2.0 apps in the emulator. You
have to enable hardware support for graphics in the settings of the virtual
device. By default, it's off.
Thanks for the light egon! :)

Support / Re: Need help getting started
« on: October 14, 2013, 07:12:01 pm »
   Yeah! It is a must.Try some basic stuff first if you are new to java and eclipse. It won't take much time to get through. And regarding Your project setup ..... you do not need to copy paste helloworld code. Just import it in your workspace. i.e:
files->import->android->existing android project->......browse your location for helloworld sample.....

that should do it! :) ;)

Edit: note that you can 't use emulator for opengles2 apps. The helloworld sample would work fine on the emulator but the second sample(helloshader)wont work as it uses gles2.You have to run that on actual device !

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