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Bones / Bones using jme library which does not support morph animation
« on: March 27, 2016, 05:13:20 am »
Hi,
I'm using Blender2Ogre to export ogre mesh. It seems like the exporter uses morph animation instead of pose animation (morph animation is similar to pose animation as described by ogre http://www.ogre3d.org/docs/manual/manual_78.html).
It prompts error when attempt to convert mesh.xml to bones
I backtracked the code and notice jme library in Bones does not support morph animation. Do we have a newer jme library which support for that? If we use latest version, does it break anything?
I'm using Blender2Ogre to export ogre mesh. It seems like the exporter uses morph animation instead of pose animation (morph animation is similar to pose animation as described by ogre http://www.ogre3d.org/docs/manual/manual_78.html).
It prompts error when attempt to convert mesh.xml to bones
Code: [Select]
Exception in thread "main" java.lang.IllegalArgumentException: jointIndex: -1
at raft.jpct.bones.MeshChannel.<init>(MeshChannel.java:39)
at raft.jpct.bones.MeshChannel.<init>(MeshChannel.java:25)
at raft.jpct.bones.BonesImporter.convertJMEMeshChannel(BonesImporter.java:609)
at raft.jpct.bones.BonesImporter.importOgre(BonesImporter.java:259)
at raft.jpct.bones.util.JMEOgreImporter.loadGroup(JMEOgreImporter.java:112)
at raft.jpct.bones.util.JMEOgreImporter.loadGroup(JMEOgreImporter.java:88)
at raft.jpct.bones.util.JMEOgreImporter.run(JMEOgreImporter.java:69)
at raft.jpct.bones.util.JMEOgreImporter.main(JMEOgreImporter.java:169)
I backtracked the code and notice jme library in Bones does not support morph animation. Do we have a newer jme library which support for that? If we use latest version, does it break anything?