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Topics - Charles

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1
Support / about the car example
« on: June 14, 2013, 01:36:34 am »
I wonder how the car was placed to the particular position , and how the coordinate was assigned?

2
Support / first person and thrid person
« on: June 13, 2013, 03:44:58 pm »
How to switch view between first person and thrid person ? Need a thread?

3
Support / how to make a Sky Dome
« on: May 31, 2013, 03:52:56 pm »
I am wondering how make a sky dome.I tried to make a sphere or box to surround the whole scene.But the textured can't be seen from inside the surrounding ball or box.How to resolve it?

4
Support / TextureManager question
« on: May 09, 2013, 01:25:04 pm »
Hi everyone,i am new to jpct and got questions about the TextureManager, i've read the API doc but still could not firgue out. The following is the regarding console information:

Code: [Select]
******************************************
Loading Texture...textures\ql11.jpg
Loading Texture...textures\ql2.jpg
Loading Texture...textures\ql5.jpg
Loading Texture...textures\ql8.jpg
Loading Texture...box.jpg
[ Thu May 09 17:14:14 CST 2013 ] - WARNING: Unsupported Texture height (768)...resizing to a height of 256 pixels!
Loading file 3ds\s21.3ds
File 3ds\s21.3ds loaded...1296 bytes
Processing new material Material #28!
Processing object from 3DS-file: Box01
Name in hierarchy found: Box01
Object 'Box01_jPCT0' created using 12 polygons and 8 vertices.
Java version is: 1.7.0_21
-> support for BufferedImage
Version helper for 1.5+ initialized!
-> using BufferedImage
Software renderer (OpenGL mode) initialized
[ Thu May 09 17:14:14 CST 2013 ] - WARNING: Object 'Box01_jPCT0' already belongs to this world!
ql11.jpg
ql5.jpg
BOX.JPG
ql2.jpg
--dummy--
ql8.jpg
New WorldProcessor created using 1 thread(s) and granularity of 1!
Creating new world processor buffer for thread main
*******************************************************

In my .3ds file the "box.jpg" material was assigned to Box01(but somehow it was altered to Uppercase as "BOX.JPG" later,i found it when i checked this .3ds for the TextureManager not working problem). And in the end of my programm i listed the textures by the getNames() methord.I wonder how the texturemanager works:1.what is the "dummy" mean? 2.which are the "dummy" ones,above or below the "dummy"splitters? 

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