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Messages - sushobhit

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61
Support / Re: How to create an Applet
« on: March 27, 2014, 08:15:22 am »
kewl

62
Feedback / Re: Google Glass
« on: March 27, 2014, 07:47:40 am »
Yes but I dont think that it would have that much amount of Mem & Processing ...

You will have to modify the engine(scale it down) to meet the requirement...
Cutomised for Google Glass

63
Support / Re: About Particle Manager
« on: March 26, 2014, 06:35:06 am »
Yes something like what happens in a 3d Chat env. But this one is not for a 3d chat app , actually it is for the new game project where at some point the player has to speak and for that speech instead of the sound which consumes more memory I want to display a message which slowly slowly goes up (invert gravity) and disappears after sometime.
I have studied you particle manager (like PhD) and it's great for showing water splatter and for collected systems and I also think it can be used for displaying fire sparks

64
Support / Re: About Particle Manager
« on: March 25, 2014, 07:32:31 am »
Something like the above mentioned The object has to display a message and the requirement is the image has to be atleast 120x120

65
Support / Re: About Particle Manager
« on: March 25, 2014, 07:31:06 am »

66
Support / About Particle Manager
« on: March 25, 2014, 07:26:17 am »
The particle manager I want it to particulate a bigger image (size approx 120x120)

So what should I change in  the Particle class do it seems the particle is UVMapped and the particle you create contains one triangle

67
Projects / Re: Alien Runner W.I.P
« on: March 25, 2014, 07:08:15 am »
Well I downloaded the source of this project to study , to understand the concepts to JPCT programmig but let me confess I got addicted to the GAME (really i am not flattering) it's really fun to play !!!


68
Support / Re: Video Capture
« on: March 22, 2014, 07:47:09 am »
Ok getPixels is good but it's really a very slow process
I want to make a video


69
Feedback / Re: Learn 3D Concepts! Tutorials!
« on: March 20, 2014, 02:08:01 pm »
Link is Dead : Please dont's take extra burden to visit the page

70
Support / Re: Video Capture
« on: March 20, 2014, 02:02:29 pm »
Yes but why cant we get the getDrawingCache()

Is there someway to achieve the aforesaid with this method

71
Feedback / Re: Google Glass
« on: March 20, 2014, 06:17:56 am »

72
Feedback / Google Glass
« on: March 20, 2014, 06:16:34 am »
I don't know if I am being too Futureistic but I think Google Glass i as much a reality now and within a year it would be available on the Streets everywhere.
Now , What I want to know is (as I couldnt get much info from Google Glass website) what is the platform on which google glass runs. There are voice sensors , and I think the prism is also a sensor

Q 1 - Does Google Glass supports 3rd Party Programs
Q 2 - Does Google Glass runs on the same architecture (ie it has Android topped with Java)
Q 3 - Would JPCT be available for Google Glasses as if JPCT be available for Google Glasses 4D Games could be made practical

73
Support / Re: Video Capture
« on: March 20, 2014, 05:53:48 am »
but why is mGLView.getDrawingCache() // Returns Bitmap
not working

74
Support / Re: How to make a screen snap
« on: March 19, 2014, 01:26:54 pm »
?? this is not working just getting a blank output
if this could be somehow rectified I think the issue could be resolved..

75
Support / Re: How to make a screen snap
« on: March 19, 2014, 01:25:16 pm »
I am also stuck kindof same issue :

I think we both could get on if this is Solved :
Bitmap bitmap;
mGLView.setDrawingCacheEnabled(true);
bitmap = mGLView.getDrawingCache(); // Here you get the screen cap of the View
// then compress it...
bitmap.compress(android.graphics.Compression.PNG,100,outputstream);

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