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Topics - sbaltes

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1
Bugs / Bug in .OBJ format with Colors (v1.15)
« on: December 03, 2007, 02:13:04 pm »
Hi, I've a problem loading the following .OBJ file:

http://88.198.204.8:8080/IsoDemo/MAnn1.obj
http://88.198.204.8:8080/IsoDemo/MAnn1.mtl

In this .mtl there is only color information, no texture image. The colors doesn't look right: It should be a blue jacket, but in JPCT it looks a little bit different (more like a teenage rap star, the jacket is white / blue / golden). This is the first time I load a .OBJ from Poser with plain color textures. I can import this file in Milkshape with correct colors so I think it's a JPCT Bug (or a Bug in the .OBJ format that JPCT has no workaround for ;-)

Best Regards
Sebastian

2
Bugs / Bug in .OBJ Format import (Beta 1.15)
« on: July 25, 2007, 03:26:56 pm »
I was very happy to see that the new version of JPCT can import Wavefront .OBJ files. Sadly it doesn't work with files exported from Poser 6 and / or Milkshape 1.7.9 and 1.8.1a. The first file results in an empty object, the other file results in an object that reminds a little bit of a hedgehog - it's very spiky.

You can download the files from this url - it's the same object, one from poser and the other one from milkshape (it's the poser .obj file loaded in milkshape and saved again as .obj with milkshape):

http://b1.world-of-dungeons.de/hose_milk.zip

This is the code I use to load the files:

Code: [Select]
Object3D[] o = Loader.loadOBJ(filename, filename.replaceAll("\\.obj", "\\.mtl"), 100f);
for (int j = 0; j < o.length; j++) {
  world.addObject(o[j]);     
}
world.buildAllObjects();

Thanks for any help!

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