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Messages - anne_domini

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16
Support / Re: Texture projection mapping (android glsl2)
« on: August 23, 2015, 02:19:29 pm »
Thx, i'll look into example. And will share results.

17
Support / Texture projection mapping (android glsl2)
« on: August 23, 2015, 11:25:43 am »
I have some textured object and image. I need to project this image on object.
Also i have
"rayStart" - vector3, the point i'm looking from.
"rayEnd" - vector3, the point i'm looking at.
"rayUp" - vector3, which defines rotation of image

And i cant figure out how to write vert and frag shaders, and looking for help to get this working. I was trynig make some use of tutorial from ozone3d.net, but stuck at the very beginning with "TexGenMatrix"

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