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Messages - gamenewer

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1
News / Re: Version 1.30 has been released!
« on: November 26, 2015, 08:06:27 am »
Great job ,Thanks ! :)

2
Bones / Re: About Bones collision
« on: September 17, 2015, 03:10:58 pm »
It's  not a good news to me, maybe there is another way to sovle the collison problem, sometimes the game performace is important.but I know little about bones animation.

3
Bones / Re: About Bones collision
« on: September 17, 2015, 02:53:57 am »
Thank you raft, another question,  Do you have plan to upgrade the Bones by  hardware skinning?  This maybe improve the 3d animation perfomance  :)

4
Bones / About Bones collision
« on: September 16, 2015, 01:44:11 pm »
Hello, If Bones collision is the same as jpct-ae ?  Thank you ! :)

5
Bones / Re: Need help
« on: September 15, 2015, 02:17:39 pm »
Can blender export  Ogre format ? 

6
Bones / Re: Need help
« on: September 15, 2015, 05:26:15 am »
Ogre3D Exporter v1.2.0 (web)  , this plug in  can't download , If someone help me upload it here ? Thanks

7
Bones / Re: Need help
« on: September 15, 2015, 04:33:30 am »
Thank you Gatobot14, I wiil to try it.  I hope all things is Ok :)

8
Bones / Need help
« on: September 15, 2015, 03:51:41 am »
Hello, which tool can convert  fbx files to bones support file format   (Ogre3D )? Is there have a complete document to  point out that how to translate model file to Bones need file ?  Thanks a lot  :)

9
Projects / Re: Thinking about some RPG..Android version.
« on: September 14, 2015, 01:24:13 pm »
Oh, thank you Egon ! :)

10
Projects / Re: Thinking about some RPG..Android version.
« on: September 14, 2015, 11:00:21 am »
Thanks a lot, I noticed  Bones  project almost not change for years, Is it the best for skeletal ? I  found someone use hardware(GPU) skinning for skeletal, If Bones project need upgrade ?   I hope you can understand   my mean ( for my poor english)   ;)

11
Projects / Re: Thinking about some RPG..Android version.
« on: September 14, 2015, 03:39:48 am »
How to choise between keyframe animations and Bones animation ?  if it make game size bigger use keyframe animations? Which Performace  is better ?  Thanks .. .:)

12
Bones / Re: How to use Bones to load fbx model?
« on: September 11, 2015, 09:53:12 am »
Thanks a lot !

13
Bones / Re: How to use Bones to load fbx model?
« on: September 11, 2015, 09:38:52 am »
Thanks, I have read this topic http://www.jpct.net/forum2/index.php/topic,3953.0.html, I want to know  current Bones performance can suit for android handset ? 

14
Projects / Re: Thinking about some RPG..Android version.
« on: September 11, 2015, 08:47:47 am »
Hello Egon, It's great  ! Are you use Bones animation in you project?  thanks !

15
Bones / How to use Bones to load fbx model?
« on: September 11, 2015, 08:41:17 am »
Can Bones support this ?   If not , How can I do to make it can use fbx file ? Thanks !

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