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Messages - gamenewer

Pages: 1 2 3 [4] 5 6 ... 12
46
Support / Re: Texture lost
« on: January 19, 2015, 12:53:58 pm »
Yes , I reupload the texture and it worked !  But is seems a little something  wrong , at the first  , the transparent  clamping texture shows ok, but when reload texture ,  there are a thick black line around the texture.  I don't know why...

47
Support / Texture lost
« on: January 19, 2015, 11:08:57 am »
Hello Egon , I created texture by myself  and use setExternalId to set texture id, when  app pause and reactive , the texture lost ,  how to resove this problem?  Thank you ! :)

48
Support / Re: OutofMemoryError While Unzipping Compressed Textures
« on: January 16, 2015, 02:59:28 pm »
Hello , I meet this case too, If  add more texture , the memory sieze > 32 M ,the OOM is occurs. I am wonder  If  use native method to decode the picture and  let  bitmap reference  to native memory, maybe can resove  OOM, but I don't know this way can do this or not .

49
Support / Re: How to caculate the screen position?
« on: January 10, 2015, 12:50:59 am »
A backdrop image may be a simple solution, i will try ajust y position  for diffrent  device screen size

50
Support / Re: How to caculate the screen position?
« on: January 08, 2015, 10:11:41 am »
I show a picture, fisrt at  point  1 , the end at  the end_1 , if at the point 2 , the end at the end_2 .Yes, the actual screen position of the end doesn't really change, but  I don't  know   how to get the  correct vertex .

51
Support / Re: How to caculate the screen position?
« on: January 08, 2015, 09:04:26 am »
Oh , thanks , The road is closed,  the view position changed every frame, should I  create vertex  every frame?

52
Support / Re: How to caculate the screen position?
« on: January 08, 2015, 01:59:27 am »
Any one help me?  thanks   ;)

53
Support / Re: How to caculate the screen position?
« on: January 07, 2015, 01:05:34 am »
Thank you Egon, I try use this method :project3D2D(Camera camera, FrameBuffer buffer, SimpleVector vertex), I only know the  y=0  of  the vertex parameter, becuse  the road  place on the groud( y = 0),  I have no idea  how to set the  parameter vertex.  Could you help me ? Thanks !

54
Support / How to caculate the screen position?
« on: January 06, 2015, 11:41:48 am »
Hello , I use a picture to show my question.  I use framebuffer.blit  to show a far scene in my game, as red part in picture, the far scene position at the road end ( maybe not the end , as far as see ,hope you can see my mean). My question is : How to caculate the Y position?(as blue line show in picture),  Thanks ! :)

55
Support / Re: Question about transparency
« on: January 05, 2015, 01:31:54 pm »
Thank you Lobby !   :)

56
Support / Re: Question about transparency
« on: January 05, 2015, 10:58:08 am »
I'm sorry,  there are  three ojbect  A , B , C  use the same texture,     B behind the A  and C behind the B,   but it seems   b and c  can see  through A .  It maybe the Z-Order problem. If there is a good,simple way to resolve this ?

To Lobby:  Could you give a   custom shader to resolve this problem?  I'm a newner  about shader.   Thank you very much :-[

57
Support / Re: Question about transparency
« on: January 04, 2015, 01:38:35 am »
I have't chang the transparency settings, and I don't use a custon shder,  everything is default.

58
Support / Re: Question about transparency
« on: January 03, 2015, 11:34:50 am »
I used 300 for the transparency value, but it still looks  transparency. and I try to use a  transparency texture, the same result I got. :-\

59
Support / Question about transparency
« on: January 03, 2015, 02:58:29 am »
Hello , I  have a texture like attached picture, I only want the black part transparency, but  when I use Object3D.setTransparency,  the whole object become transparency,  How to resolve this problem ? thanks !

60
Support / Re: The question about billboarding
« on: December 30, 2014, 02:15:00 pm »
Hi Lobby, I use your example , it works  ok. I  will check if  there is something wrong in my code, Thank you very much ! :)

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