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Projects / Re: GW: Bloddy Camp
« on: September 09, 2015, 08:11:13 pm »
ok just one last question(for educational purpose): the shape used for collision does not have to match the methods in the api??
for example: you suggest using a cillinder, there should be a checkCollisionCillinder?
just wondering
i will try to fix my collision according to your advice
many thanks
for example: you suggest using a cillinder, there should be a checkCollisionCillinder?
just wondering
i will try to fix my collision according to your advice
many thanks