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Bones / Working with 3ds max models
« on: January 18, 2016, 09:50:59 am »
I am working with this model: http://www.turbosquid.com/3d-models/male-character-rigged-mixamo-x-free/515398
I convert it into ogre-format and test it using the ogre sample to checkout it's skeleton and animations. The skeleton lines up fine. When I animate it, however, it is not the same as in 3ds max. In 3ds max it is just stretching out all the limbs symmetrically, but now it looks like this when I animate:
notice the right arm and it's skeleton are all crumpled into a ball, while the left is stretching more than it should. Any advice is greatly appreciated, I have been spending a lot of time on this.
I convert it into ogre-format and test it using the ogre sample to checkout it's skeleton and animations. The skeleton lines up fine. When I animate it, however, it is not the same as in 3ds max. In 3ds max it is just stretching out all the limbs symmetrically, but now it looks like this when I animate:
notice the right arm and it's skeleton are all crumpled into a ball, while the left is stretching more than it should. Any advice is greatly appreciated, I have been spending a lot of time on this.