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Topics - EgonOlsen

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1
Projects / OpenRoad - Arcade racing
« on: December 09, 2023, 12:20:24 pm »
Long time no new project here...so I thought that I might as well contribute something.

It's not really a "project", but something that I'm working on from time to time. It started out as an experiment to see, how feasible it is to generate a road based on the random number generator alone. Over the months, it turned into something that you can actually "play" albeit it's far from being a game of some sort.

The road and the AI vehicles are all generated, nothing has been placed by hand. It has basic sounds, arcade like vehicle controls, traffic and a very crude collision "model".

Here's a video: https://youtu.be/o3MthgPRDsE?si=GEl1AJA2DRFxJCaJ

And this is how it looks:




2
News / Forum upgraded to 2.0.19
« on: September 09, 2022, 01:49:45 pm »
Because...why not!?

3
Projects / OpenRoad
« on: April 01, 2022, 02:54:26 pm »
After playing some racing games on my old computers (Amiga, C64...), I felt the urge to try something like that for myself on a more modern platform but with a retro look. I wanted to code something that at least generates a road and moves a car. I'm not sure, if this is going anywhere...if it is, it'll be some Android game...but I'm still undecided, if I really want to do that.

Anyway, it's basically code that generates road tiles based on an RNG and then warps, rotates and translates them to form a continuous road. The tiles get enabled/disabled based on the player's position, so that in total, not more than 30 tiles are being processed for each frame. So even if it looks like a single 3d mesh, it actually isn't.

Then it places a car sprite (ripped from Outrun), plays some music (also ripped from Outrun...) and moves along.

Here's a video (with german descriptions, but anyway): https://youtu.be/tAsdOGt0i28

Edit: It's using the software renderer for now, hence the shimmering.

4
News / Forum upgraded to 2.0.18
« on: April 26, 2021, 02:32:12 pm »
Because I could.

5
News / Version 1.32 has been released!
« on: March 24, 2021, 05:21:48 pm »
Get it from here (links should be fixed!): https://www.jpct.net/download.html

Changes of the desktop version:

  • Fixed a bug with cloning certain objects.
  • Added the option to leave the inputstream open when loading a texture.
  • Added support for transparency to (de-)serialized objects.
  • Added the option to set the TextureManager into "forgiving" mode.
  • Converted int parameters in blit()-methods to float.
  • Added a compileAllObjects() method to World.
  • Improved batch size for compiled objects.
  • Added option to set specific lights for an Object3D.

Changes of the Android version:

  • Fixed a bug with cloning certain objects.
  • Fixed a bug which caused wrong clipping when setting a bounding box for a one-polygon object.
  • Added the option to leave the inputstream open when loading a texture.
  • Added support for transparency to (de-)serialized objects.
  • Fixed a rare problem with blitting buffers.
  • Added the option to set the TextureManager into "forgiving" mode.
  • Fixed point sizes in ES 2.0 modes.
  • Converted int parameters int blit()-methods to float.
  • Improved batch size for compiled objects.
  • Added option to set specific lights for an Object3D.
  • Fixed the clearAll-option for render targets.

6
Support / MOVED: Load large file to Android device
« on: February 05, 2021, 07:56:28 am »

7
News / The Forum uses SSL now...
« on: December 04, 2020, 07:13:00 pm »
...finally. Please let me know, if there are any problems with this change.

8
News / Forum upgraded to 2.0.17
« on: June 03, 2020, 03:24:34 pm »
See subject.

9
Projects / MOVED: Screenshots
« on: March 10, 2019, 03:48:06 pm »

10
Projects / MOVED: Screenshots
« on: January 23, 2019, 01:57:26 pm »

11
News / Forum upgraded to 2.0.15
« on: January 16, 2018, 05:29:27 pm »
No text!

12
News / Forum upgraded to 2.0.14
« on: November 07, 2017, 08:06:35 am »
...

13
News / MOVED: Naroth
« on: July 18, 2017, 09:46:37 pm »

14
News / Away from keyboard for two weeks
« on: July 06, 2017, 02:32:50 pm »
I'll be back around July, 23th. I might be able to offer some support, but not fully.

15
Support / MOVED: Camera rotation
« on: May 28, 2017, 12:03:58 am »

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