Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - EgonOlsen

Pages: 1 [2] 3 4 ... 27
16
Support / MOVED: Textures merging/overlaying
« on: March 16, 2017, 03:58:24 pm »

17
Projects / MOVED: About Alien Runner's roads Object3D planes
« on: February 01, 2017, 11:07:40 pm »

18
Support / MOVED: Android Studio install
« on: February 01, 2017, 10:58:30 pm »

19
News / Forum upgraded to 2.0.13
« on: January 10, 2017, 01:03:29 pm »
...yep!

21
Support / MOVED: ShadowHelper
« on: October 27, 2016, 07:56:11 am »

23
News / Version 1.31 has been released!
« on: September 27, 2016, 08:57:09 pm »
Get it from the download page: http://www.jpct.net/download.html


Changes of the desktop version:
  • Fixed Loader.readTextureNames3DS() to handle ill-formatted files better.
  • Fixed getTransformedNormal() in the PolygonManager to not destroy a cached transformation matrix.
  • Added a containsObject()-method to World. Synchronized the add- and remove-methods for Object3Ds.
  • Moved settings for clipping planes from World to Camera, deprecated the setClippingPlanes()-method in World.
  • Fixed Polylines in combination with viewport offsets.
  • Fixed some near plane related problems in Interact2D.
  • Added the option to shift the frustum in x-direction.
  • Fixed a bug with setting the blitting shader.
  • Added getters for name and type to VertexAttributes.



Changes of the Android version:
  • Minor performance tweaks for shaders.
  • Fixed Loader.readTextureNames3DS() to handle ill-formatted files better.
  • Fixed getTransformedNormal() in the PolygonManager to not destroy a cached transformation matrix.
  • Improved performance of internal matrix multiplications in OpenGL ES 2.0 mode.
  • Increased light source culling performance.
  • Added a containsObject()-method to World.
  • Synchronized the add- and remove-methods for Object3Ds.
  • Added the option to Config to calculate ray-polygon-collision with floats again instead of doubles.
  • Moved settings for clipping planes from World to Camera, deprecated the setClippingPlanes()-method in World.
  • Fixed Polylines in combination with viewport offsets.
  • Added the ShadowHelper class to the util-package. While this class is similar to the one in desktop jPCT, it differs in some aspects.
  • Fixed some near plane related problems in Interact2D.
  • Worked around a blitting bug in the PowerVR 6xxx drivers.
  • Worked around a bug with VBOs in the PowerVR 6xxx drivers.
  • Added the option to shift the frustum in x-direction.
  • Fixed a bug with setting the blitting shader.
  • Added getters for name and type to VertexAttributes.
  • Fixed a bug with specular lighting in OpenGL ES 2.0 mode.
  • Improved compatibility with Vivante based devices.

As always: Have fun!  ;)

24
Bugs / MOVED: are these bugs?
« on: September 11, 2016, 11:14:32 pm »

25
News / Away from keyboard for two weeks
« on: July 15, 2016, 02:41:20 pm »
I'll be back on July, 30th. I'll try to give support as much as I can, but my internet connection is usually pretty bad when I'm on holiday.

27
Projects / MOVED: Bioshot, A new JPCT game
« on: June 13, 2016, 10:37:55 pm »

28
Support / MOVED: Loader.loadOBJ is too slow
« on: April 21, 2016, 05:21:45 pm »

29
Support / MOVED: Change imago to white and black
« on: April 18, 2016, 04:48:18 pm »

30
Support / MOVED: Object3D Screenshot
« on: April 15, 2016, 01:50:12 pm »

Pages: 1 [2] 3 4 ... 27