Because my game Naroth is more or less done by now, my next project is simply the next version of jPCT-AE. I'm working on one feature in particular that I always postponed...porting the ShadowHelper stuff from jPCT to jPCT-AE to add easy to use shadow support to jPCT-AE. I have something working already:
It still misses some stuff that I would like to add and it does really strange things to the shaders to inject shadow support into an arbitrary shader, but it seems to work...somehow...