1) The scans are placed on a thin slice as a texture, the slices (object3D's) are then made transparent(0), however -- it's still very hard to see "inside" the brain without moving the slices further apart.
0 is the lowest possible setting for transparency in the software renderer, so there's no way to make them more transparent when not using hardware. Maybe picking a slice with the mouse is an option. If it's picked, you could temporary remove all slices above or make the picked slice slide out somehow.
In the actual applet you can swirl the scans around using the arrow buttons, but unfortunately my service provider doesn't allow applets to read files (textures) from the server itself. So I only have images to show.
How it that done and why? It should be quite transparent for the server if a browser is reading the files or an applet is. However, how about putting the files in the applet's jar and load them from there.
Oh, and...nice brain... :wink: