11791
Support / Re-use multi texturing
« on: July 29, 2005, 02:36:00 pm »
You can assign different textures to an Object3D with either the 3DS loader (as you you've already mentioned) or with the addTriangle(...)-method in Object3D. Because you are writing a loader, i assume that you are already using one of those. Simply change to one with a textureID as parameter and you should be fine.