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Support / Texture not showing up.
« on: January 15, 2005, 02:32:19 pm »
You mean a method that takes an array of vertices and creates the triangles from that like you do in your code "by hand"? No, there is no such thing ATM. I may add it, if it's really needed.
Alpha or transparency is only supported on a per Object3D base. That's mainly a tribut to the software rendering.
The order of the vertices that form a triangle counts, because it's used for backface culling. If your order is wrong, the triangle will de visible from the other side.
About the tiled terrain...i would say that it doesn't matter. jPCT will take care of the vertex sharing itself, you don't have to worry about it.
Alpha or transparency is only supported on a per Object3D base. That's mainly a tribut to the software rendering.
The order of the vertices that form a triangle counts, because it's used for backface culling. If your order is wrong, the triangle will de visible from the other side.
About the tiled terrain...i would say that it doesn't matter. jPCT will take care of the vertex sharing itself, you don't have to worry about it.