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Topics - fireside

Pages: 1 [2] 3 4
16
Support / shaders
« on: April 08, 2009, 03:51:23 am »
I just read the shader entry in the wiki.  I don't know anything about this yet, but I was wondering how you assign a shader to a certain texture, like a bump map?

17
Bugs / Overlay problem
« on: March 25, 2009, 11:31:01 pm »
I'm using interact2d to select certain objects and the overlay becomes one of them, yet there is no setSelectable method to make it unselectable.

18
Support / object picking
« on: March 20, 2009, 03:28:39 pm »
I'm trying to figure out how to do simple object picking where the cursor goes over and object and I add an additional color while it's over it.  I did a search but couldn't find anything.

19
Support / java question
« on: December 06, 2008, 11:17:28 pm »
If I have a class with an array like:

class thing{
private static int[][] joe;

void doSomething{
 joe = new int[20][20];
}
}

Is the array destroyed after doSomething() is called?  I would think it is but I'm not sure.  Also, would it be better to do that, or refill the array with 0's every time?

20
Support / multiplayer
« on: December 06, 2008, 04:04:49 am »
The multiplayer games that use the computer as the server over the internet, is that hard to do?  Just curious right now.

21
Feedback / Sun's automatic update
« on: December 05, 2008, 04:50:21 pm »
I got a notice for Sun's automatic update today and it had a yahoo toolbar they were pushing.  It was already checked and you had to uncheck it.  Very annoying.  I had Mozilla running and apparently couldn't for some reason and when I canceled I didn't know how to restart it.  Kind of looks like desperation on Sun's part and almost gets me worried a little.  The company is bleeding money right now but who's isn't? 

22
Support / object 3d look at
« on: November 26, 2008, 05:31:45 am »
It would be nice if there was a look at for an object 3d like there was for the camera, except that you could specify the axis of rotation.  Most of the time I think rotation around the y axis to face another object would be nice.

23
Support / shortest distance
« on: November 14, 2008, 11:10:48 pm »
On one of the threads there was mentioned a shortest distance function, however, I can't seem to find it in the docs.  I did a search, but it's not working or I'm not remembering correctly.

24
Projects / strategy game
« on: October 01, 2008, 04:23:15 am »
My next project, which is basically in the concept phase, will involve turn based strategy but be single player.  I was inspired by RoBombs to do something involving pathfinding and AI.  I plan to start fairly simple with just a fight test, but as usual, I think more in terms of characters because I'm a modeler.  Anyway, this is a character I plan to put in the game.


It's just taken from inside of Blender so far.

25
Support / 2.5 d
« on: September 12, 2008, 01:50:08 am »
Do you think 2.5 d would work in software mode?  I'm just curious.  Assuming I could get a camera to look the same from Blender to Jpct, would it run an applet of 500 X 300 or so with a full background and a couple 3d characters?  I could try hardware also, and maybe going full 3d would be better anyway.

26
Feedback / javafx
« on: September 11, 2008, 03:09:13 am »
Anybody try javafx?  I guess the beta is out.  I don't know what good it would be for or anything.  They were talking about adding 3d bindings, but they were going to use JOGL, and now they haven't mentioned it for a while.  I don't know if lwjgl would go over to JOGL if they included it in the libraries or not.  It would save some download time if they did.

27
Support / translation back to start point.
« on: August 08, 2008, 05:54:15 pm »
I'm trying to get a start point and when the mouse falls off a platform, he goes back to it, but I'm having some problems.

first I made a matrix called "start' and after the mouse was in the world used
start.setTo(mouse.getTranslationMatrix());

When the mouse is in the jump function I check y position and if it's over 20 I do:
mouse.setTranslationMatrix(start);
This works one time, but the next time he misses a platform it doesn't work anymore.

28
Support / Multiple textures
« on: August 06, 2008, 04:23:52 pm »
Can I use the usual setTexture method when there are multiple textures for a 3ds file, or do I have to do something different?  I did a search but i don't quite understand it.  Lets say i have an object with wall.jpg and floor.jpg.  What's the simplest way to add the textures to the object?

29
Support / Textures in applet shifted
« on: August 01, 2008, 11:00:55 pm »
I just tried loading the mouse character in my applet and the textures that were fine in the application are all shifted over in the applet. 

30
Support / Getting jar to work on Vista
« on: July 28, 2008, 04:44:07 pm »
I have Vista and when I type "java" anywhere on the command line, I get the java help file.  But when I type "jar", it says unrecognized command.  Does anyone know how to fix that?

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