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Messages - fireside

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31
Projects / Re: Thinking about some RPG..Android version.
« on: December 21, 2013, 06:22:06 am »
Blender doesn't even list md2 files for import anymore.   I could try a very old version, but it was a long time ago when their md2 import/export actually worked.  Since I'm not particularly busy at the moment being it's winter,  I may give it a try if no one else volunteers.   Even then, I've never been any good at textures as you may have noticed.

32
Projects / Re: Thinking about some RPG..Android version.
« on: December 06, 2013, 05:04:53 am »
Cool models, they really work well with the rest of the game.  I'd say if you can't find the owners, just use them and take them out if they see them and complain.  I rather doubt that will happen. 

33
Projects / Re: Thinking about some RPG..Android version.
« on: November 30, 2013, 01:53:01 am »
Looks good.  Are you going to have a weight limit then?   I kind of always like that, but some don't.

34
Projects / Re: Thinking about some RPG..Android version.
« on: November 08, 2013, 12:54:38 am »
That's quite a bit.  I think fleeing would work all right.  Probably more realistic. 

35
Projects / Re: Thinking about some RPG..Android version.
« on: November 07, 2013, 05:50:46 am »
Making any progress?

36
Projects / Re: Thinking about some RPG..Android version.
« on: October 10, 2013, 12:13:32 am »
Nice start.  If you need a woman, you can just give the top guy longer hair.  At least you found some models that work.  I was thinking that might be a problem.  What kind of animations do they have?

37
Projects / Re: Thinking about some RPG..Android version.
« on: October 08, 2013, 10:01:45 pm »
Great!  Just took a few tries. :-[
This has been a learning experience for me.  I generally just let Blender do the texturing.  People in Wisconsin would definitely feel at home shooting signs.  All the ones around here are full of bullet holes from hunting season.

39
Projects / Re: Thinking about some RPG..Android version.
« on: October 08, 2013, 12:49:37 am »
Hmm.  That wasn't supposed to happen.  :o I mean, the lower left was right, but it should have done the same thing for both sides.  I've saved your texture and I'll try again.  However, I would have liked it better if the colored print wasn't there to do the other parts of the sign.  Because the sign is elongated, the middle part will have to take up nearly all of that middle section so it doesn't stretch the print too badly.

41
Projects / Re: Thinking about some RPG..Android version.
« on: October 06, 2013, 03:27:16 am »
I'm not much good at making words that aren't words.  Are you using the same wood texture I sent?  The texture would have to be modified.  Actually, if you could modify it the way you want it like in the bottom corner, I could reset the UV's for it.

42
Projects / Re: Thinking about some RPG..Android version.
« on: October 04, 2013, 03:00:55 am »
top post:
http://www.mediafire.com/download/4jrluz44aixzwvq/topPost.zip

sign:
http://www.mediafire.com/download/lbn4u1afg6vemxr/sign.zip

It's just a simple rectangular wood sign with nothing on it.  I didn't know what to do about that.

43
Projects / Re: Thinking about some RPG..Android version.
« on: October 03, 2013, 01:58:21 am »
Very nice.  The whole thing works pretty good, I think.  Reminds me of those older rpg's a little, like Betrayal at Krondor, but clearer.  I love that game.

45
Projects / Re: Thinking about some RPG..Android version.
« on: October 01, 2013, 12:47:56 pm »
OK, I'll do a simplified version of that.

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