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Messages - fireside

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61
Projects / Re: Thinking about some RPG..Android version.
« on: September 17, 2013, 05:43:39 am »
Here's the interior:

http://www.mediafire.com/download/owugotw5odyg7r6/hut.zip

If it looks all right, I'll make a window like furniture that you can add wherever you want.

62
Projects / Re: Thinking about some RPG..Android version.
« on: September 17, 2013, 01:46:42 am »
Ok, I figured you would be making the room like you are making the dungeons so it wouldn't be necessary to actually make the room walls.   I'll get started on it. 

63
Projects / Re: Thinking about some RPG..Android version.
« on: September 14, 2013, 05:51:32 pm »
OK, this is two textures to just try out anyway.  It's on Mediafire, which I've never used and I haven't used Blender in a while so let me know if it even works, then I'll try the single texture.  If you want more poly's like I don't know, rounded edges or something, let me know. 

http://www.mediafire.com/download/bmia99ibkezzb24/fireplace.zip

Be careful that mediafire doesn't rope you into something, it's supposed to be free.

64
Projects / Re: Thinking about some RPG..Android version.
« on: September 13, 2013, 09:22:18 pm »
Basically, if it's one, it no longer uses the seamless feature of the texture, so it won't look as clear at the same size and the texture isn't re-usable.  I'll do both since I need the practice. 

65
Projects / Re: Thinking about some RPG..Android version.
« on: September 13, 2013, 03:19:28 am »
I made a simple fireplace with a log in it.  Does it need to be one texture? 

66
Projects / Re: Thinking about some RPG..Android version.
« on: September 13, 2013, 02:36:29 am »
So you'll do it like the dungeon?  I'll see if I can make a fireplace and some furniture, etc, low poly.

67
Projects / Re: Thinking about some RPG..Android version.
« on: September 12, 2013, 08:11:10 pm »
If you want to post the models and textures, I could just do the interior and then delete the exterior if you didn't need it.  If you don't like it you don't have to use it.  I could use the practice with Blender as long as there isn't a rush on it.  They keep updating it and it's like a new experience figuring it out every time I use it.

68
Projects / Re: Thinking about some RPG..Android version.
« on: September 10, 2013, 10:58:38 pm »
Nice to see you're still working on it.  Big project.  Back story is important. 

69
Projects / Re: Thinking about some RPG..Android version.
« on: July 22, 2013, 08:02:32 pm »
I'm downloading the demo for The Legend Of Grimrock right now.  Looks kind of interesting.  Pretty decent price, also.

70
Projects / Re: Thinking about some RPG..Android version.
« on: July 18, 2013, 06:47:18 pm »
Quote
I don't think that i'll implemented vastly different behaviours for different kinds of enemies. I can still play around with trigger distances to simulate different AI, but i actually don't think that anybody will notice it.

I don't think so, either.  You can just use different attack animations.  Personally,  I liked the old turn based, grid system the best, but that's kind of not used much anymore. 

71
Projects / Re: Thinking about some RPG..Android version.
« on: July 18, 2013, 04:40:17 am »
Cool.  What are the red spots behind the ogre?
Have you thought about other AI such as skeletons, rats, etc?

72
Projects / Re: Thinking about some RPG..Android version.
« on: June 30, 2013, 03:04:09 am »
Looking really good!

73
Projects / Re: Thinking about some RPG..Android version.
« on: April 27, 2013, 03:17:38 am »
It's really getting a polished look to it.  Nice job.

74
Projects / Re: Thinking about some RPG..Android version.
« on: April 17, 2013, 06:54:12 am »
Yes, those are the basic blocks of most interactions.  Glad you are still making progress.   

75
Projects / Re: Thinking about some RPG..Android version.
« on: March 07, 2013, 04:41:12 am »
Pretty cool.  Really shaping up. 

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