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Support / Re: Merge Object3D with extends Object3D
« on: August 12, 2008, 03:10:22 pm »
Mmmm I was thinking in composition to solver my problem. But i think that make manually a object using addTriangle is a good solution. I was reading the post "Terrain support" and I think that is possible make something like that using vertexs sets to simulate tile style insead of heighmaps, and creating a unique Objec3D using this vertexs infomation. Whitout merging and without class composition.
I will post the results.
Thanks to all!!
;-)
I will post the results.
Thanks to all!!
;-)