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Messages - draga

Pages: [1] 2
1
Support / quake 3 maps
« on: January 14, 2010, 04:33:41 pm »
Hi,

I was wondering that I the screenshot section of the page, there are pictures of a rendered quake 3 map..
How can I load Quake3 maps in jpct??


best regards,
draga

2
Support / Re: terrain detail
« on: December 17, 2009, 09:43:03 am »
wow, man that looks great ;)
Works the editor and game with jpct?

3
Support / Re: terrain detail
« on: December 16, 2009, 09:01:06 pm »
Should I code an editor?
or is there other ways with Maya or other 3d modeling tool?

4
Support / Re: terrain detail
« on: December 16, 2009, 06:59:07 pm »
@Grandmaster B
And who forms the terrain??
You mean that (tile) meshes lie on the terrain and also have the form of the terrain part?


@EgonOlsen
But than the texture size must be huge? or the terrain was cuted thus several textures can work to reach the detail?!

5
Support / Re: MouseMapper & enableGLCanvasRenderer();
« on: December 16, 2009, 09:49:42 am »
big thanks. :-)

6
Support / Re: terrain detail
« on: December 15, 2009, 09:29:24 pm »
you mean, another texture in blending mode over a terrain and uv repeat it??
I already have used that technique.

I have recognized that new game have a comlex ground texturing with probably normal mapping.
I'am wondering how they can get the ground texture so high detailed...
Because the texture size of 4096*4096 pixel of a terrain plane is very pixeled (seeable artefacts)
Do they use megaTexture's ??

7
Support / Re: terrain detail
« on: December 15, 2009, 09:01:31 pm »
ok, thanks..I'll try to go in contact with him.

8
Support / terrain detail
« on: December 15, 2009, 04:18:27 pm »
Hello,

I'm wondering how Technopolies reached out that terrain texture detail.
At me, the Terrain is very pixeled...(at texture resoltution of 2048x2048)..

How can I get a nice detailed terrain??
Is there some tricks?


9
Support / Re: obj world
« on: December 15, 2009, 10:45:55 am »
ok, thanks. I'll try it. ;)

10
Support / Re: obj world
« on: December 14, 2009, 03:21:11 pm »
I have still a few questions:
About which methode(s) I get Information of a object's assigned texture (texture name for example)??

11
Support / Re: MouseMapper & enableGLCanvasRenderer();
« on: December 11, 2009, 09:25:04 am »
I used the MouseMapper of the wiki (advances example) page....
ok I try to get it running with the awt methodes.

12
Support / MouseMapper & enableGLCanvasRenderer();
« on: December 10, 2009, 09:17:11 pm »
Hi,

I'm sitting infront of a problem:
If I want to draw the render in a JPanel and also want A MouseMapper it says:
 "Display must be created."
The message comes always if I call enableGLCanvasRenderer() for a Canvas...
What do I make false?


13
Support / Re: obj world
« on: December 10, 2009, 08:29:49 pm »
ok, thanks for your answer :)

14
Support / Re: obj world
« on: December 10, 2009, 01:43:49 pm »
ok, I fixed it by calling setTransparency(2)...
Now a house seems to move magically infront of trees, but in real it isnt so...
Have I to write a editor to make for example the house not calling setTransparency() ?
 

15
Support / Re: obj world
« on: December 10, 2009, 10:08:21 am »
thanks it works ;)

Now I have still a problem:
The Billboards grasses/Trees are jpg files, and the transparent parts are black.
What should I do?

Pages: [1] 2