Hi, its been a log time away from here. I am trying to do a VR test. I have 2 cameras and want to render the first one in the left and the second one in the right.
Using the Config X offset wont work becausse the will draw different things on each side. What I want is to do something like this....
setContentView(R.layout.main);
LinearLayout canvas=(LinearLayout)findViewById(R.id.mainLayout);
canvas.addView(mGLView1);
canvas.addView(mGLView2);
render camera 1 and
fb.display (mGLView1);
render camera 2 and
fb.display (mGLView2);
Or should I use a Texture artifact and then blit it into the front of the screen.... wouldnt this make it lose the 3d depth=?