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Messages - Thomas.

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1
Projects / Re: Naroth - 3D open world RPG
« on: March 14, 2016, 06:20:43 pm »
Please, could you implement Google Cloud for save game progress?

2
Support / Re: choosing a game engine
« on: February 28, 2016, 02:01:58 pm »
In jPCT you have much more control over whole rendering process. You can do whatever you want, but it takes much more time than Unity. Export scene from Blender or 3D Studio Max is very simple. Just export it into OBJ or 3DS file format.

Unity is something like frontpage. Do not care about the background process, it somehow works (or not). You can do good looking scene very easily and quick. Unity is full of bugs. If something does not work, the most time it is repaired by closing and opening the unity. I created scene in Unity 5.1 but after update to version 5.3 is whole scene gone. Nothing helped.

This is what I did in this engine.
http://www.jpct.net/forum2/index.php/topic,2926.0.html

3
Projects / Re: Naroth - 3D open world RPG
« on: February 23, 2016, 08:08:30 am »
In some screenshots you have also rain and night. Why did you remove it from final version?

4
Projects / Re: Next jPCT-AE version...
« on: February 23, 2016, 08:04:41 am »
It is good news! Will be supported also soft shadows?

5
Projects / Re: Naroth - 3D open world RPG
« on: February 10, 2016, 08:31:00 pm »
The truth is that it could be annoying. Saving takes about 2 seconds on my SGS6. Many times I forgot to save game progress and after hour of playing I was killed.

6
Projects / Re: Naroth - 3D open world RPG
« on: February 09, 2016, 09:25:12 pm »
And one more thing. Could you add auto save system, please? It can be done as the first save slot without the save button. Game progress can be saved every five minutes when the player is safe.

7
Projects / Re: Naroth - 3D open world RPG
« on: February 08, 2016, 10:43:54 pm »
For the beginning, great job! I have played the game for about 3 hours and I like it! Here are some of my ideas.

- First what I did was reverse y axis for camera. Second was looking for how can I disable 8 axis limits in player movement.
- At the beginning are everything very hard. I had to go through whole map and collected flowers which I then sold and bought sword and armor.
- Combats are very hard for me. Many times, I am tapping on "fire" button over and over again, but nothing happen. And these tapping also blocks player moving and also quick changing of move direction blocks "fire" button.
- Is possible to open doors by click? It looks like doors are opened in touch down and touch up events and even while rotating with the camera.
- Game runs probably at 60 fps all the time on my SGS6. Is possible to increase resolution of textures, increase density of the grass...? Maybe in some settings...
- And last little thing. Walking is very unnatural. I think, some small movement up and down of the camera should help.

Thanks for the game Egon! I do not like today's stupid games with micro transactions like "You lose to much blood, you have to wait three hours to regenerate or you can buy blood package only for 5 dollars!"...

8
Projects / Re: Thinking about some RPG..Android version.
« on: January 22, 2016, 10:35:59 am »
Image is really good and much better than the first one. For icon may be used knight from this image.

9
Projects / Re: Thinking about some RPG..Android version.
« on: December 23, 2015, 09:26:12 am »
It is very strange, because this governor fails exactly in these situations. Nice lighting model, post effects, but device is running at 20fps, because is underclocked...

10
Projects / Re: Thinking about some RPG..Android version.
« on: December 22, 2015, 11:17:09 pm »
When I worked on the game I had in my todo list something like "change lighting model depending on the object and pixel distance". But I am not sure if this is applicable for long triangles...

My Galaxy S6 has the same problem in GPU governor. But I think that if the GPU temperature increases, governor decreases its frequency. So you get full GPU power of your device only for maybe one minute. Excellent.

Are you using native display resolution? On S6 is pointless all higher than 1440x900.

11
Projects / Re: Thinking about some RPG..Android version.
« on: November 20, 2015, 07:40:25 am »
It looks perfect! When the game will be released?

12
Projects / Re: SkyFrontier 2
« on: November 19, 2015, 09:18:51 pm »
Nice and funny game, thanks for that! ;)

13
Projects / Re: Thinking about some RPG..Android version.
« on: May 28, 2015, 05:07:59 pm »
Anything new? I can try it on my new Galaxy S6 ;)

14
Projects / Re: Thinking about some RPG..Android version.
« on: March 17, 2015, 11:08:51 pm »
I'm ideal tester ;)

15
Projects / Re: Thinking about some RPG..Android version.
« on: March 17, 2015, 10:13:41 pm »
Nice progress, It sounds like nearby release date :)

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