I updated shader for lighting. Now are supported specular color, normal and parallax mapping in tangent space (first screenshot contains test wall with parallax mapping). Number of lights is limited with normal mapping, because Mali400 supports only 16 vec4 varying variables. I also edited light attenuation function for discard calculating of lights in large distance, however lights look almost same as before. I tried scene where all objects use parallax mapping, but the game crash on gl out of memory error. Settings menu is reorganized and better in my opinion. Camera rotation and player move are filtered and looks very smooth. Motion blur is much better, now. I added light glow support, but first I have to create some good looking texture. I tried the game on Samsung Galaxy S4. Fps is somewhere between 55 and 60 and with depth of field it is about 33. I think, it is very good when is taken into account that SGS4 has more than 2 times more pixels than SGS3. But. I am losing motivation. I hope that the game will ever finish. There is still too much work...