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Messages - Thomas.

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766
Projects / Re: Jumpy - Ball game
« on: January 13, 2011, 07:34:05 pm »
or sensors control in option  :)

767
Support / Re: Version updates!
« on: January 13, 2011, 07:19:02 pm »
please... can you add method for add child Light to Object3D? something like this: Object3D.addChild(Light);

768
Projects / Re: Jumpy - Ball game
« on: January 13, 2011, 06:58:18 pm »
my english is very limited... when I collecting many diamonds or go over many boxes... probably something with loading sound?...
to joystick: for example if I want to go forward I can just go "fast" or stop, nothing in between

769
Projects / Re: Jumpy - Ball game
« on: January 13, 2011, 06:41:28 pm »
nice and addictive game :) ... I have some lags when ball crosses many boxes... my suggestion is, do control method like joystick :)
edit: and bigger, maybe farther from the edges

770
Support / Re: frustum culling
« on: January 12, 2011, 10:02:16 am »
I see  :)

771
Support / Re: frustum culling
« on: January 12, 2011, 09:34:01 am »
but by default is true, is not it?

772
Support / Re: frustum culling
« on: January 12, 2011, 09:08:06 am »
try to set higher value in nearPlane...
Code: [Select]
Config.nearPlane = 2; // default = 1

773
Support / Re: Need some help calculating angles of an onscreen joystick
« on: January 10, 2011, 10:33:28 pm »
you want to limit up/down angle?
PS: maybe something from this help you http://www.jpct.net/wiki/index.php/Main_Page

774
Support / Re: Need some help calculating angles of an onscreen joystick
« on: January 10, 2011, 10:17:11 pm »
You need some intelligent value from joystick, for example -128 to 128 from X and Y axises, where 0 is center...

775
Support / Re: Need some help calculating angles of an onscreen joystick
« on: January 10, 2011, 09:51:06 pm »
I used also virtual joystick in my game... I rotate SimpleVector and camera by joystick and move camera by this SimpleVector...
cam.rotateCameraAxis(cam.getYAxis(), -rotateX);
camDir.rotateY(-rotateX);

But it is very alpha version without textures, ...

776
Support / Re: RC of An3DBenchXL
« on: January 09, 2011, 07:14:36 pm »
In result are some new tegra 2 devices :) ... but nothing extremly performance

777
Support / Re: Can i has phone?
« on: January 07, 2011, 11:17:45 pm »
Yeah, phone is very nice :) ... quadrant and linpack are useless, I think that benchmark for real compare GPU and CPU performance are GLBenchmark and an3Dbench ...

778
Support / Re: RC of An3DBenchXL
« on: January 07, 2011, 12:05:13 am »
sorry, now it is ok

779
Support / Re: RC of An3DBenchXL
« on: January 06, 2011, 11:57:11 pm »
app from market does not work... bad sign of file

780
Support / Re: RC of An3DBenchXL
« on: January 06, 2011, 11:18:09 pm »
I just uploaded my result...
my suggestions:
- after I posted result I can go back and send it again, maybe some users will can play with it
- units in CPU clock (1000Mhz or 1Ghz?)
- some united of same device and show individually score from users

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