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Messages - Thomas.

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811
Support / Re: Anybody willing to do a small test?
« on: December 17, 2010, 11:59:11 pm »
I tested it, but I dont know how can I gen some results... console? what is it? :D ...

812
Support / Re: Version updates!
« on: December 17, 2010, 07:24:50 pm »
Can you add methods setPosition and getPosition fot Object3D?

813
Projects / Re: Alpha version of Benchmark, was: GUI example anyone?
« on: December 05, 2010, 04:58:27 pm »
Or you can add sphere with this texture and gradually add more and more polygons, until framerate drops to 25FPS :) ... or some realtime modify (VertexController) surface of plane, maybe flag or water efect :)

814
Projects / Re: Alpha version of Benchmark, was: GUI example anyone?
« on: December 04, 2010, 10:33:02 pm »
Maybe some large game level with a lot of lights and animated objects...

815
Projects / Re: Alpha version of Benchmark, was: GUI example anyone?
« on: December 03, 2010, 07:16:34 pm »
will be some new version for more powerful devices like as SGS, DHD, G2,... ?

816
Projects / Re: Alpha version of Benchmark, was: GUI example anyone?
« on: December 03, 2010, 07:07:02 pm »
32bit/VBO on and same as 16bit/VBO off
Fillrate ST/MT 21.45/21.46 MP/sec.
High object count: 43.46 fps
Multiple lights: 55.90 fps
High polygon count: 55.28 fps
Keyframe animation: 55.73 fps
Game level: 55.73 fps
TOTAL SCORE: 7133

on SGS with Froyo beta

817
Projects / Re: Alien Runner W.I.P
« on: November 27, 2010, 01:47:03 pm »
Had the possibility to run it on a Samsung Galaxy S with 2.2 installed. It never dropped below the Samsung's fps limit of 56 fps no matter what i did...very cool!
Is it your SGS? When will be support for OGL 2.0? ;D

819
Support / Re: Version updates!
« on: November 21, 2010, 09:45:04 pm »
Can you upload java doc in zip, please? Thanks :)

820
Support / Re: CameraMovement
« on: October 15, 2010, 11:28:45 am »

821
Support / Re: What's the best Android-powered phone for jPCT?
« on: October 08, 2010, 06:43:02 pm »
Samsung galaxy S

822
I have on Galaxy S with JM8 firmware:
fillrate 21.48/21.34
high object count 34.24
multiple light 55.48
high polygon count 53.63
keyframe animation 55.62
game level 55.74
total score 6841

823
Support / Re: First-Person Shooter movements
« on: September 11, 2010, 06:48:37 pm »
Can you give me advice, how to do it more efective? :) ... Do you have any simple source of game, where can I find code with it? ... if you look at nova game, you have to say, it must somehow work, but how :) ... I try ocTree ...

824
Support / Re: First-Person Shooter movements
« on: September 11, 2010, 03:24:13 pm »
How can I find object3D under camera and determine distance between them?

825
Support / First-Person Shooter movements
« on: September 11, 2010, 11:12:14 am »
Have you any idea how to do fast FPS movements? I tried some ways, but frames went down to 13 from 56... thanks

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