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Support / Shader limitation
« on: May 05, 2013, 12:08:57 pm »
In javadoc for GLSLShader class are mentioned four texture layers, but most of newer mobile GPUs support 8 texture units. Is supported more than four texture units?
What is maximal length of arrays in shader? In javadoc are arrays with length of 8. Is it maximal size? When I set array length of 16, will I get 16 positions of lights?
What is maximal length of arrays in shader? In javadoc are arrays with length of 8. Is it maximal size? When I set array length of 16, will I get 16 positions of lights?