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Support / Re: sphere model texture
« Last post by AeroShark333 on December 29, 2023, 07:07:09 am »Personally, I use:
See: https://www.jpct.net/jpct-ae/doc/com/threed/jpct/Object3D.html#invertCulling-boolean-
Alternatively, it is possible to use: https://www.jpct.net/jpct-ae/doc/com/threed/jpct/Object3D.html#invert--
I don't think there is much of a difference...
Code: [Select]
Object3D.invertCulling(true);
See: https://www.jpct.net/jpct-ae/doc/com/threed/jpct/Object3D.html#invertCulling-boolean-
Alternatively, it is possible to use: https://www.jpct.net/jpct-ae/doc/com/threed/jpct/Object3D.html#invert--
I don't think there is much of a difference...