Recent Posts

Pages: 1 ... 4 5 [6] 7 8 ... 10
51
Support / Re: using multiple renderers in 1 process?
« Last post by MichaelJPCT on July 07, 2023, 02:45:56 am »
i mean, faster than using only gl renderer to render all display ports.
52
Support / Re: using multiple renderers in 1 process?
« Last post by EgonOlsen on July 06, 2023, 01:50:39 pm »
Yes, that should work. Would it be faster...faster than what?
53
Support / Re: using multiple renderers in 1 process?
« Last post by MichaelJPCT on July 06, 2023, 03:02:57 am »
what if gl renderer and software renderer are used to render 2 different display port? not combining the images, but still in 1 process. is this do-able? would it be faster?
54
Support / Re: using multiple renderers in 1 process?
« Last post by EgonOlsen on July 03, 2023, 07:06:20 am »
It is possible to use the renderers in parallel to a degree. IIRC, it will hinder the GL renderers performance slightly and combining the results of both will most likely eat up all the benefits that doing so might have. I don't think, that it's worth it.
55
Support / using multiple renderers in 1 process?
« Last post by MichaelJPCT on July 02, 2023, 10:11:57 pm »
Hello Egon,
i have a strange idea. can we use 1 opengl renderer and multiple software renderers at the same time in 1 process?
software renderers don't use gpu but only cpu. nowadays all cpus have multiple cores. if we use most cores for rendering (for example render-to-texture) it should be great, right?
if so, the software renderer can be a great tool.
56
Projects / Re: Rubik's Cube - 2D
« Last post by aleks1283 on June 07, 2023, 09:16:20 am »
Thanks Egon!!! :)
57
Projects / Re: Rubik's Cube - 2D
« Last post by EgonOlsen on June 07, 2023, 08:24:18 am »
This is sick... ;D I'm already bad at solving the 3D cube, this one is even more confusing...but pretty cool nonetheless! I like the tiles shifting around.

A little remark about the german translation: "Speisekarte" for "Menu" is correct only in the context of a restaurant. The correct translation in this context would be "Menü".
58
Projects / Rubik's Cube - 2D
« Last post by aleks1283 on June 06, 2023, 05:58:33 pm »
59
Support / Re: raspberry pi, orange pi, etc
« Last post by AGP on April 28, 2023, 02:14:28 am »
Not to keep hitting the same notes, but Raspberry PI does use Vulkan... (https://www.raspberrypi.com/news/vulkan-update-version-1-1-conformance-for-raspberry-pi-4/)

If jpct would use the Vulkan renderer I would write a glb importer both for Java and for my C# port. It gives me more pleasure to program for jpct than it does for an engine like Godot (as much as I like Godot). Makes me feel like I'm actually needed. lol

Do you know what? I wrote one anyway. My glb importer only uses the org.json jar. It can read all the built-in textures and set them to the model. Limitations: it will set the normal maps as diffuse and it's not reading any kind of animations. But I'm pretty happy with it. ChatGPT did help a lot, but darn does it take a lot of coaxing to get consistent help from it.
60
Support / Re: raspberry pi, orange pi, etc
« Last post by EgonOlsen on January 26, 2023, 04:01:20 pm »
Yes, looks like it. Not sure, how well LWJGL works on the Raspi though. It should run, because there is support for Linux ARM32/64 and I found some threads about it.

In that case, Vulkan or not, it should be possible to run jPCT...BUT...that would require to port jPCT to LWJGL3 and I don't think that this is worth the effort.

Pages: 1 ... 4 5 [6] 7 8 ... 10