Recent Posts

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81
Support / Re: Bug with diffuse lighting
« Last post by AeroShark333 on November 09, 2022, 04:00:05 pm »
Thank you!
82
Support / Re: Bug with diffuse lighting
« Last post by EgonOlsen on November 09, 2022, 08:27:19 am »
I'll have a look...
83
News / Re: Maintainability
« Last post by EgonOlsen on November 09, 2022, 08:26:02 am »
As Aero said, it's not a problem. The stuff in the util-package is decoupled from the engine, everything that is done in there can be done with the means provided by the public interfaces.
84
News / Re: Maintainability
« Last post by AeroShark333 on November 09, 2022, 02:35:28 am »
Thanks.

I'm thinking adding some more ExtendedPrimitives as Polyhedron shapes. But regarding your license this is not possible.

You could always implement such extension of general primitive Object3D's (in a new seperate class) yourself (and share them here for others) ;)
85
Support / Bug with diffuse lighting
« Last post by AeroShark333 on November 09, 2022, 02:33:03 am »
Hello,

I have noticed a minor bug while working on something.

Bug: It seems that the "diffuseColors" are not all set properly.
For the first two light sources the colors seem fine, but for 3 and 4 (and possibly till 8 ), the diffuseColor seems white instead of the color supplied through #setIntensity(R,G,B).
I have tried to use the "diffuseColors" from 1&2 for 3&4 by changing the default shader code. And this seems to be working as intended.
So my suspect is that in the Java code of the library, the diffuse colors are not set to the uniform "diffuseColors" properly.

Thanks in advance! :)
86
News / Re: Maintainability
« Last post by GMas on November 08, 2022, 05:34:23 pm »
Thanks.

I'm thinking adding some more ExtendedPrimitives as Polyhedron shapes. But regarding your license this is not possible.
87
News / Re: Maintainability
« Last post by EgonOlsen on November 08, 2022, 12:20:06 pm »
The library is still maintained, but no new major features will be added to it in the foreseeable future. Therefor, releases contain mainly bug fixes and after all these years, there aren't many bugs to fix anymore. That's the update frequency decreased.
88
News / Maintainability
« Last post by GMas on November 08, 2022, 11:49:56 am »
Stupid question for your guys. Why this lib have less and less releases ? Is it less and less well-maintained  :-\ ?
89
News / Forum upgraded to 2.0.19
« Last post by EgonOlsen on September 09, 2022, 01:49:45 pm »
Because...why not!?
90
Support / Re: 3Dto2D
« Last post by EgonOlsen on August 09, 2022, 08:57:24 am »
Sorry for not replying sooner, I was on holiday. But then again, I don't have much to add to what AeroShark333 already said. It highly depends on your application how to obtain the point in 3D.
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