My friend is creating tiles for a game we're developing for Android.
In JPCT-AE/OpenGL I want each tile to be exactly 10x10 units in size (so I could place one tile at (0,0,0), (0,-10,0),(10,-10,0),(10,0,0) (for example).
Has anyone discovered a way to synchronise the units that he sees in 3DS Max to the measurements I have in JPCT-AE or vice versa? I want him to be able to make the tile to the correct scale for me to use or alternatively a way I can scale his tile to be perfect 10x10 units in size on the zx plane.
Or have any resources explaining how the unit systems work in the Open GL Cartesian Co-ordinate system?
I want these tiles to be perfectly flush with each other.
Many thanks,
Stephen