I'm having a problem with drawWireframe(). It's not really an important issue, but it's a weird one.
When using drawWireframe(), the first draw is fine, but any subsequent drawing (like after moving my camera), it's only drawing to the top-left quarter of the frameBuffer (or the buffer is only drawing the top-left quarter to the Graphics object, not sure which).
Drawing normally, (i.e. draw()) is fine.
Any idea why? Is there something I need to do in the setup that you wouldn't normally do?