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Bones - Skeletal and Pose Animations for jPCT/jPCT-AE
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Bones
(Moderator:
raft
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Is there no way to scale?
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Topic: Is there no way to scale? (Read 34848 times)
AGP
quad
Posts: 1726
Is there no way to scale?
«
on:
July 03, 2013, 10:11:31 pm »
I had an artist spend days on a model that proved to be too small for my game. OgreMax only scales up to 10 times, and I need it 25 times bigger...
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AGP
quad
Posts: 1726
Re: Is there no way to scale?
«
Reply #1 on:
July 03, 2013, 10:41:05 pm »
I see that you can load the original .xml in a different scale, now. I wish you could do the same with the .bones.
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raft
Moderator
quad
Posts: 1993
Re: Is there no way to scale?
«
Reply #2 on:
July 04, 2013, 08:23:29 am »
you can do a scaling at initial loading. if you need scaling after loading, at worst you can do scaling after animation, reset the scale at the beginning of next frame, do the animation and scale it again
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Bones - Skeletal and Pose Animations for jPCT/jPCT-AE
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Bones
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raft
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Is there no way to scale?