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jPCT-AE - a 3d engine for Android
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ERROR: glAttachShader - vertex shader: glError 1280
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Topic: ERROR: glAttachShader - vertex shader: glError 1280 (Read 25811 times)
rainfalls
byte
Posts: 27
Re: ERROR: glAttachShader - vertex shader: glError 1280
«
Reply #15 on:
November 12, 2013, 12:00:16 pm »
Yes Egon,
Code:
[Select]
Config.internalMipmapCreation = true;
Texture.defaultToMipmapping(true);
These two lines do make everything working.
Is there possibly a way to automatically detect whether the GPU can generate mipmap or not?
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EgonOlsen
Administrator
quad
Posts: 12297
Re: ERROR: glAttachShader - vertex shader: glError 1280
«
Reply #16 on:
November 12, 2013, 12:14:22 pm »
I'm already doing that. Seems like a driver issue on this particular device. I'll revert to CPU by default instead.
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rainfalls
byte
Posts: 27
Re: ERROR: glAttachShader - vertex shader: glError 1280
«
Reply #17 on:
November 12, 2013, 02:23:16 pm »
Great. Looking forward to your next release.
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jPCT-AE - a 3d engine for Android
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ERROR: glAttachShader - vertex shader: glError 1280