Does anyone know if the textures used in OpenGL mode are compressed?
I know that the standard images are not compressed in memory(Java2D),
but I did hear something like this on an OpenGL forum.
Its strange how Java doesnt natively use some form of RLE compression for in-memory images.
If you have a 640x480 image in memory, its a good few MB.
On the hard disk, in png format, its a few KB.
Naturally RLE isnt as powerful as the compression in pngs, but I feel my point is still valid.